armory/blender/arm/logicnode/physics/LN_set_activation_state.py

30 lines
1 KiB
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class SetActivationStateNode(ArmLogicTreeNode):
"""Set Activation State Node"""
bl_idname = 'LNSetActivationStateNode'
bl_label = 'Set Activation State'
bl_icon = 'NONE'
arm_version = 1
property0: EnumProperty(
items = [('Inactive', 'Inactive', 'Inactive'),
('Active', 'Active', 'Active'),
('Always Active', 'Always Active', 'Always Active'),
('Always Inactive', 'Always Inactive', 'Always Inactive'),
],
name='', default='Inactive')
def init(self, context):
super(SetActivationStateNode, self).init(context)
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('ArmNodeSocketObject', 'Object')
self.outputs.new('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(SetActivationStateNode, category=PKG_AS_CATEGORY)