armory/blender/arm/logicnode/scene/LN_active_scene.py

14 lines
381 B
Python

from arm.logicnode.arm_nodes import *
class ActiveSceneNode(ArmLogicTreeNode):
"""Active scene node"""
bl_idname = 'LNActiveSceneNode'
bl_label = 'Active Scene'
arm_version = 1
def init(self, context):
super(ActiveSceneNode, self).init(context)
self.add_output('NodeSocketShader', 'Scene')
add_node(ActiveSceneNode, category=PKG_AS_CATEGORY)