armory/blender/arm/logicnode/scene/LN_remove_active_scene.py

15 lines
472 B
Python

from arm.logicnode.arm_nodes import *
class RemoveActiveSceneNode(ArmLogicTreeNode):
"""Remove active scene node"""
bl_idname = 'LNRemoveActiveSceneNode'
bl_label = 'Remove Active Scene'
arm_version = 1
def init(self, context):
super(RemoveActiveSceneNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_output('ArmNodeSocketAction', 'Out')
add_node(RemoveActiveSceneNode, category=PKG_AS_CATEGORY)