armory/blender/arm/logicnode/physics/LN_set_friction.py
Moritz Brückner 2d33398f9f Merge remote-tracking branch 'upstream/master' into logic-nodes
# Conflicts:
#	blender/arm/logicnode/action_set_visible.py
#	blender/arm/logicnode/physics_get_gravity.py
2020-09-09 21:11:49 +02:00

18 lines
573 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class SetFrictionNode (ArmLogicTreeNode):
"""Set Friction Node"""
bl_idname = 'LNSetFrictionNode'
bl_label = 'Set Friction'
bl_icon = 'NONE'
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('ArmNodeSocketObject', 'Object')
self.inputs.new('NodeSocketFloat', 'Friction')
self.outputs.new('ArmNodeSocketAction', 'Out')
add_node(SetFrictionNode, category=PKG_AS_CATEGORY)