.. |
blend_pass
|
Shaders overhaul.
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2016-10-17 17:39:40 +02:00 |
bloom_pass
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
blur_adaptive_pass
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
blur_edge_pass
|
Shaders overhaul.
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2016-10-17 17:39:40 +02:00 |
blur_gaus_pass
|
Fix bloom and dof.
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2016-10-21 19:36:08 +02:00 |
blur_pass
|
Refactor shader params.
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2016-10-17 12:02:41 +02:00 |
combine_pass
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
compositor_pass
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
copy_pass
|
Shaders overhaul.
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2016-10-17 17:39:40 +02:00 |
debug_normals
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
debug_velocity
|
Refactor shader params.
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2016-10-17 12:02:41 +02:00 |
deferred
|
Depth fetch workaround.
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2016-10-26 13:50:17 +02:00 |
deferred_indirect
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
deferred_light
|
Depth fetch workaround.
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2016-10-26 13:50:17 +02:00 |
forward
|
Close opened files.
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2016-10-25 16:15:07 +02:00 |
fxaa_pass
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
grease_pencil
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
hybrid
|
Close opened files.
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2016-10-25 16:15:07 +02:00 |
include
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
motion_blur_pass
|
Shaders ready.
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2016-10-23 15:32:26 +02:00 |
motion_blur_veloc_pass
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
pt_trace_pass
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
smaa_blend_weight
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
smaa_edge_detect
|
Shaders overhaul.
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2016-10-17 17:39:40 +02:00 |
smaa_neighborhood_blend
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
ssao_pass
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
ssao_reproject_pass
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Shaders overhaul.
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2016-10-17 17:39:40 +02:00 |
ssdo_pass
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
ssr_pass
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
sss_pass
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
std
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Shaders ready.
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2016-10-23 15:32:26 +02:00 |
taa_pass
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
translucent_resolve
|
Shaders overhaul.
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2016-10-17 17:39:40 +02:00 |
volumetric_light
|
Shaders ready.
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2016-10-23 15:32:26 +02:00 |
water_pass
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
world
|
Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |