data
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Match Blender naming.
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2016-08-25 00:26:01 +02:00 |
lib
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Match Blender naming.
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2016-08-25 00:26:01 +02:00 |
__init__.py
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Begin refactoring
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2015-10-30 13:23:09 +01:00 |
assets.py
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Packed assets support.
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2016-08-22 21:56:28 +02:00 |
exporter.py
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Match Blender naming.
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2016-08-25 00:26:01 +02:00 |
LICENSE
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Begin refactoring
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2015-10-30 13:23:09 +01:00 |
nodes_compositor.py
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More compositor nodes + clean up.
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2016-08-15 23:45:03 +02:00 |
nodes_logic.py
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Packed assets support.
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2016-08-22 21:56:28 +02:00 |
nodes_material.py
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Match Blender naming.
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2016-08-25 00:26:01 +02:00 |
nodes_renderpath.py
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Match Blender naming.
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2016-08-25 00:26:01 +02:00 |
nodes_world.py
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Match Blender naming.
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2016-08-25 00:26:01 +02:00 |
path_tracer.py
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Prepare for the new shader compiler.
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2016-08-13 20:38:45 +02:00 |
project.py
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Match Blender naming.
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2016-08-25 00:26:01 +02:00 |
props.py
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Match Blender naming.
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2016-08-25 00:26:01 +02:00 |
start.py
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Less code = better code.
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2016-08-15 01:59:49 +02:00 |
traits.py
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Anims, begin dual quaternion skinning.
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2016-08-23 22:55:46 +02:00 |
traits_animation.py
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Animation support for all nodes.
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2016-07-31 11:49:55 +02:00 |
traits_params.py
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Fixed list indices.
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2016-07-17 23:29:30 +02:00 |
utils.py
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Packed assets support.
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2016-08-22 21:56:28 +02:00 |
write_data.py
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Anims, begin dual quaternion skinning.
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2016-08-23 22:55:46 +02:00 |
write_probes.py
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Packed assets support.
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2016-08-22 21:56:28 +02:00 |