armory/blender
2016-08-25 00:26:01 +02:00
..
data Match Blender naming. 2016-08-25 00:26:01 +02:00
lib Match Blender naming. 2016-08-25 00:26:01 +02:00
__init__.py Begin refactoring 2015-10-30 13:23:09 +01:00
assets.py Packed assets support. 2016-08-22 21:56:28 +02:00
exporter.py Match Blender naming. 2016-08-25 00:26:01 +02:00
LICENSE Begin refactoring 2015-10-30 13:23:09 +01:00
nodes_compositor.py More compositor nodes + clean up. 2016-08-15 23:45:03 +02:00
nodes_logic.py Packed assets support. 2016-08-22 21:56:28 +02:00
nodes_material.py Match Blender naming. 2016-08-25 00:26:01 +02:00
nodes_renderpath.py Match Blender naming. 2016-08-25 00:26:01 +02:00
nodes_world.py Match Blender naming. 2016-08-25 00:26:01 +02:00
path_tracer.py Prepare for the new shader compiler. 2016-08-13 20:38:45 +02:00
project.py Match Blender naming. 2016-08-25 00:26:01 +02:00
props.py Match Blender naming. 2016-08-25 00:26:01 +02:00
start.py Less code = better code. 2016-08-15 01:59:49 +02:00
traits.py Anims, begin dual quaternion skinning. 2016-08-23 22:55:46 +02:00
traits_animation.py Animation support for all nodes. 2016-07-31 11:49:55 +02:00
traits_params.py Fixed list indices. 2016-07-17 23:29:30 +02:00
utils.py Packed assets support. 2016-08-22 21:56:28 +02:00
write_data.py Anims, begin dual quaternion skinning. 2016-08-23 22:55:46 +02:00
write_probes.py Packed assets support. 2016-08-22 21:56:28 +02:00