armory/raw/pt_trace_pass/pt_trace_pass.vert.glsl
2016-03-17 19:29:53 +01:00

25 lines
457 B
GLSL

#version 450
#ifdef GL_ES
precision highp float;
#endif
in vec2 pos;
uniform vec3 ray00;
uniform vec3 ray01;
uniform vec3 ray10;
uniform vec3 ray11;
out vec3 initialRay;
out vec2 texCoord;
const vec2 madd = vec2(0.5, 0.5);
void main() {
// Scale vertex attribute to [0-1] range
texCoord = pos.xy * madd + madd;
initialRay = mix(mix(ray00, ray01, texCoord.y), mix(ray10, ray11, texCoord.y), texCoord.x);
gl_Position = vec4(pos.xy, 0.0, 1.0);
}