armory/blender/arm/logicnode/physics_apply_impulse.py
2017-04-08 20:05:35 +02:00

19 lines
577 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class ApplyImpulseNode(Node, ArmLogicTreeNode):
'''Apply impulse node'''
bl_idname = 'LNApplyImpulseNode'
bl_label = 'Apply Impulse'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('ArmNodeSocketObject', 'Object')
self.inputs.new('NodeSocketVector', 'Impulse')
self.outputs.new('ArmNodeSocketAction', 'Out')
add_node(ApplyImpulseNode, category='Physics')