armory/blender/arm/logicnode/value_random_float.py
2017-04-08 20:05:35 +02:00

20 lines
600 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class RandomFloatNode(Node, ArmLogicTreeNode):
'''Random float node'''
bl_idname = 'LNRandomFloatNode'
bl_label = 'Random (Float)'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('NodeSocketFloat', 'Min')
self.inputs.new('NodeSocketFloat', 'Max')
self.inputs[-1].default_value = 1.0
# self.inputs.new('NodeSocketInt', 'Seed')
self.outputs.new('NodeSocketFloat', 'Float')
add_node(RandomFloatNode, category='Value')