armory/blender/arm/material
2018-01-03 15:09:55 +01:00
..
__init__.py Move py sources to arm package 2017-03-15 12:30:14 +01:00
cycles.py Simplify shader files 2017-12-20 10:19:44 +01:00
cycles_functions.py Add wavelength material node 2017-09-01 15:24:46 +02:00
make.py Shader fixes 2017-11-25 20:09:55 +01:00
make_decal.py Simplify shader files 2017-12-20 10:19:44 +01:00
make_depth.py Reduce shader count 2017-12-20 15:37:58 +01:00
make_mesh.py Reduce shader count 2017-12-20 15:37:58 +01:00
make_overlay.py Move py sources to arm package 2017-03-15 12:30:14 +01:00
make_particle.py Fix refract 2017-10-16 09:25:18 +02:00
make_rect.py Reduce shader count 2017-12-20 15:37:58 +01:00
make_shader.py Begin rendering driver interface 2018-01-03 15:09:55 +01:00
make_skin.py Simplify shader files 2017-12-20 10:19:44 +01:00
make_tess.py Tese fix 2017-11-07 12:01:10 +01:00
make_texture.py Bump node for images 2017-11-07 02:26:03 +01:00
make_transluc.py Shader compiler fixes 2017-11-10 15:18:44 +01:00
make_voxel.py Reduce shader count 2017-12-20 15:37:58 +01:00
mat_batch.py Exporter presets 2017-08-21 15:36:21 +02:00
mat_state.py Improve skinning 2017-10-10 09:57:23 +02:00
mat_utils.py Detect voxel support 2017-12-05 23:06:24 +01:00
shader.py Reduce shader count 2017-12-20 15:37:58 +01:00
shader_data.py Fix proxy materials 2017-10-06 11:16:29 +02:00