armory/blender/arm/nodes_logic.py
2017-11-02 23:28:21 +01:00

90 lines
3.4 KiB
Python
Executable file

import bpy
from bpy.types import NodeTree
from bpy.props import *
import nodeitems_utils
from nodeitems_utils import NodeCategory
from arm.logicnode import *
import webbrowser
registered_nodes = []
class ArmLogicTree(NodeTree):
'''Logic nodes'''
bl_idname = 'ArmLogicTreeType'
bl_label = 'Logic Node Tree'
bl_icon = 'GAME'
class LogicNodeCategory(NodeCategory):
@classmethod
def poll(cls, context):
return context.space_data.tree_type == 'ArmLogicTreeType'
def register_nodes():
global registered_nodes
# Re-register all nodes for now..
if len(registered_nodes) > 0:
unregister_nodes()
for n in arm_nodes.nodes:
registered_nodes.append(n)
bpy.utils.register_class(n)
node_categories = [
LogicNodeCategory('LogicLogicNodes', 'Logic', items=arm_nodes.category_items['Logic']),
LogicNodeCategory('LogicEventNodes', 'Event', items=arm_nodes.category_items['Event']),
LogicNodeCategory('LogicActionNodes', 'Action', items=arm_nodes.category_items['Action']),
LogicNodeCategory('LogicValueNodes', 'Value', items=arm_nodes.category_items['Value']),
LogicNodeCategory('LogicVariableNodes', 'Variable', items=arm_nodes.category_items['Variable']),
LogicNodeCategory('LogicInputNodes', 'Input', items=arm_nodes.category_items['Input']),
LogicNodeCategory('LogicArrayNodes', 'Array', items=arm_nodes.category_items['Array']),
LogicNodeCategory('LogicAnimationNodes', 'Animation', items=arm_nodes.category_items['Animation']),
LogicNodeCategory('LogicPhysicsNodes', 'Physics', items=arm_nodes.category_items['Physics']),
LogicNodeCategory('LogicNavmeshNodes', 'Navmesh', items=arm_nodes.category_items['Navmesh']),
LogicNodeCategory('LogicSoundNodes', 'Sound', items=arm_nodes.category_items['Sound']),
LogicNodeCategory('LogicNativeNodes', 'Native', items=arm_nodes.category_items['Native']),
]
nodeitems_utils.register_node_categories('ArmLogicNodes', node_categories)
def unregister_nodes():
global registered_nodes
for n in registered_nodes:
bpy.utils.unregister_class(n)
registered_nodes = []
nodeitems_utils.unregister_node_categories('ArmLogicNodes')
class ArmLogicNodePanel(bpy.types.Panel):
bl_label = 'Armory Logic Nodes'
bl_idname = 'ArmLogicNodePanel'
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
def draw(self, context):
layout = self.layout
if context.active_node != None and context.active_node.bl_idname.startswith('LN'):
layout.operator('arm.open_node_source')
class ArmOpenNodeSource(bpy.types.Operator):
'''Expose Haxe source'''
bl_idname = 'arm.open_node_source'
bl_label = 'Open Node Source'
def execute(self, context):
if context.active_node != None and context.active_node.bl_idname.startswith('LN'):
name = context.active_node.bl_idname[2:]
webbrowser.open('https://github.com/armory3d/armory/tree/master/Sources/armory/logicnode/' + name + '.hx')
return{'FINISHED'}
def register():
bpy.utils.register_class(ArmLogicTree)
bpy.utils.register_class(ArmLogicNodePanel)
bpy.utils.register_class(ArmOpenNodeSource)
register_nodes()
def unregister():
unregister_nodes()
bpy.utils.unregister_class(ArmLogicTree)
bpy.utils.unregister_class(ArmLogicNodePanel)
bpy.utils.unregister_class(ArmOpenNodeSource)