armory/blender/arm/logicnode/physics_apply_impulse_at_location.py

19 lines
686 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class ApplyImpulseAtLocationNode(Node, ArmLogicTreeNode):
'''Apply impulse at location node'''
bl_idname = 'LNApplyImpulseAtLocationNode'
bl_label = 'Apply Impulse At Location'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('ArmNodeSocketObject', 'Object')
self.inputs.new('NodeSocketVector', 'Impulse')
self.inputs.new('NodeSocketVector', 'Location')
self.outputs.new('ArmNodeSocketAction', 'Out')
add_node(ApplyImpulseAtLocationNode, category='Physics')