armory/Sources/armory/logicnode/CanvasGetInputTextNode.hx
2019-09-29 22:39:19 +09:00

29 lines
695 B
Haxe

package armory.logicnode;
import iron.Scene;
import armory.trait.internal.CanvasScript;
class CanvasGetInputTextNode extends LogicNode {
var canvas:CanvasScript;
public function new(tree:LogicTree) {
super(tree);
}
#if arm_ui
override function get(from:Int) {
if (canvas == null) canvas = Scene.active.getTrait(CanvasScript);
if (canvas == null) canvas = Scene.active.camera.getTrait(CanvasScript);
if (canvas == null || !canvas.ready) return null;
// This Try/Catch hacks around an issue where the handles are
// not created yet, even though canvas.ready is true.
try {
return canvas.getHandle(inputs[0].get()).text;
} catch (e:Dynamic) {return null;}
}
#end
}