armory/Sources/armory/logicnode/MergedGamepadNode.hx

52 lines
1.4 KiB
Haxe

package armory.logicnode;
class MergedGamepadNode extends LogicNode {
public var property0:String;
public var property1:String;
public function new(tree:LogicTree) {
super(tree);
tree.notifyOnUpdate(update);
}
function update() {
var num:Int = inputs[0].get();
var gamepad = iron.system.Input.getGamepad(num);
if (gamepad == null) return;
var b = false;
switch (property0) {
case "Down":
b = gamepad.down(property1) > 0.0;
case "Started":
b = gamepad.started(property1);
case "Released":
b = gamepad.released(property1);
// case "Moved Left":
// b = gamepad.leftStick.movementX != 0 || gamepad.leftStick.movementY != 0;
// case "Moved Right":
// b = gamepad.rightStick.movementX != 0 || gamepad.rightStick.movementY != 0;
}
if (b) runOutput(0);
}
override function get(from:Int):Dynamic {
var num:Int = inputs[0].get();
var gamepad = iron.system.Input.getGamepad(num);
switch (property0) {
case "Down":
return gamepad.down(property1) > 0.0;
case "Started":
return gamepad.started(property1);
case "Released":
return gamepad.released(property1);
// case "Moved Left":
// return (gamepad.leftStick.movementX != 0 || gamepad.leftStick.movementY != 0) ? 1.0 : 0.0;
// case "Moved Right":
// return (gamepad.rightStick.movementX != 0 || gamepad.rightStick.movementY != 0) ? 1.0 : 0.0;
}
return 0.0;
}
}