armory/Shaders/combine_pass/combine_pass.frag.glsl
luboslenco 93cc102bf5 Faster
2018-12-06 15:23:08 +01:00

12 lines
208 B
GLSL
Executable file

#version 450
uniform sampler2D tex;
uniform sampler2D tex2;
in vec2 texCoord;
out vec4 fragColor;
void main() {
fragColor.rgb = textureLod(tex, texCoord, 0.0).rgb + textureLod(tex2, texCoord, 0.0).rgb;
}