165 lines
2.6 KiB
JSON
Executable file
165 lines
2.6 KiB
JSON
Executable file
{
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"contexts": [
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{
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"id": "forward",
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"params": [
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{
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"id": "depth_write",
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"value": "true"
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},
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{
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"id": "compare_mode",
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"value": "less"
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},
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{
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"id": "cull_mode",
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"value": "counter_clockwise"
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}
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],
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"links": [
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{
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"id": "M",
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"link": "_modelMatrix"
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},
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{
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"id": "NM",
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"link": "_normalMatrix"
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},
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{
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"id": "V",
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"link": "_viewMatrix"
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},
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{
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"id": "P",
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"link": "_projectionMatrix"
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},
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{
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"id": "LMVP",
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"link": "_lightModelViewProjectionMatrix"
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},
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{
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"id": "light",
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"link": "_lightPosition"
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},
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{
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"id": "eye",
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"link": "_cameraPosition"
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},
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{
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"id": "skinBones",
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"link": "_skinBones",
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"ifdef": ["_Skinning"]
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},
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{
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"id": "senvmapIrradiance",
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"link": "_envmapIrradiance"
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},
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{
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"id": "senvmapRadiance",
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"link": "_envmapRadiance"
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},
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{
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"id": "senvmapBrdf",
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"link": "_envmapBrdf"
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},
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{
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"id": "sltcMat",
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"link": "_ltcMat",
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"ifdef": ["_PolyLight"]
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},
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{
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"id": "sltcMag",
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"link": "_ltcMag",
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"ifdef": ["_PolyLight"]
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}
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],
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"vertex_shader": "forward.vert.glsl",
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"fragment_shader": "forward.frag.glsl"
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},
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{
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"id": "shadowmap",
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"params": [
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{
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"id": "depth_write",
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"value": "true"
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},
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{
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"id": "compare_mode",
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"value": "less"
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},
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{
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"id": "cull_mode",
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"value": "counter_clockwise"
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}
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],
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"links": [
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{
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"id": "LMVP",
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"link": "_lightModelViewProjectionMatrix"
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},
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{
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"id": "skinBones",
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"link": "_skinBones",
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"ifdef": ["_Skinning"]
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}
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],
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"vertex_shader": "shadowmap.vert.glsl",
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"fragment_shader": "shadowmap.frag.glsl"
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},
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{
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"id": "toonshading",
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"params": [
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{
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"id": "depth_write",
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"value": "true"
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},
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{
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"id": "compare_mode",
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"value": "less"
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},
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{
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"id": "cull_mode",
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"value": "counter_clockwise"
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}
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],
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"links": [
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{
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"id": "M",
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"link": "_modelMatrix"
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},
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{
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"id": "NM",
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"link": "_normalMatrix"
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},
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{
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"id": "V",
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"link": "_viewMatrix"
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},
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{
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"id": "P",
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"link": "_projectionMatrix"
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},
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{
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"id": "LMVP",
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"link": "_lightModelViewProjectionMatrix"
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},
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{
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"id": "light",
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"link": "_lightPosition"
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},
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{
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"id": "eye",
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"link": "_cameraPosition"
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},
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{
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"id": "skinBones",
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"link": "_skinBones",
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"ifdef": ["_Skinning"]
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}
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],
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"vertex_shader": "toonshading.vert.glsl",
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"fragment_shader": "toonshading.frag.glsl"
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}
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]
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}
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