armory/blender/arm/lightmapper/utility/build.py
Alexander Kleemann ef8fb21536 Update lightmapper to Blender 2.9+
Finalized update to support Blender 2.9+ as well as new features, fixes and more stability
2021-03-18 18:49:30 +01:00

1097 lines
37 KiB
Python

import bpy, os, subprocess, sys, platform, aud, json, datetime, socket
from . import encoding, pack
from . cycles import lightmap, prepare, nodes, cache
from . luxcore import setup
from . octane import configure, lightmap2
from . denoiser import integrated, oidn, optix
from . filtering import opencv
from . gui import Viewport
from .. network import client
from os import listdir
from os.path import isfile, join
from time import time, sleep
from importlib import util
previous_settings = {}
postprocess_shutdown = False
def prepare_build(self=0, background_mode=False, shutdown_after_build=False):
if shutdown_after_build:
postprocess_shutdown = True
print("Building lightmaps")
if bpy.context.scene.TLM_EngineProperties.tlm_lighting_mode == "combinedao":
scene = bpy.context.scene
if not "tlm_plus_mode" in bpy.app.driver_namespace or bpy.app.driver_namespace["tlm_plus_mode"] == 0:
filepath = bpy.data.filepath
dirpath = os.path.join(os.path.dirname(bpy.data.filepath), scene.TLM_EngineProperties.tlm_lightmap_savedir)
if os.path.isdir(dirpath):
for file in os.listdir(dirpath):
os.remove(os.path.join(dirpath + "/" + file))
bpy.app.driver_namespace["tlm_plus_mode"] = 1
print("Plus Mode")
if bpy.context.scene.TLM_EngineProperties.tlm_bake_mode == "Foreground" or background_mode==True:
global start_time
start_time = time()
bpy.app.driver_namespace["tlm_start_time"] = time()
scene = bpy.context.scene
sceneProperties = scene.TLM_SceneProperties
if not background_mode and bpy.context.scene.TLM_EngineProperties.tlm_lighting_mode != "combinedao":
#pass
setGui(1)
if check_save():
print("Please save your file first")
self.report({'INFO'}, "Please save your file first")
return{'FINISHED'}
if check_denoiser():
print("No denoise OIDN path assigned")
self.report({'INFO'}, "No denoise OIDN path assigned")
return{'FINISHED'}
if check_materials():
print("Error with material")
self.report({'INFO'}, "Error with material")
return{'FINISHED'}
if opencv_check():
if sceneProperties.tlm_filtering_use:
print("Error:Filtering - OpenCV not installed")
self.report({'INFO'}, "Error:Filtering - OpenCV not installed")
return{'FINISHED'}
setMode()
dirpath = os.path.join(os.path.dirname(bpy.data.filepath), bpy.context.scene.TLM_EngineProperties.tlm_lightmap_savedir)
if not os.path.isdir(dirpath):
os.mkdir(dirpath)
#Naming check
naming_check()
if sceneProperties.tlm_lightmap_engine == "Cycles":
prepare.init(self, previous_settings)
if sceneProperties.tlm_lightmap_engine == "LuxCoreRender":
setup.init(self, previous_settings)
if sceneProperties.tlm_lightmap_engine == "OctaneRender":
configure.init(self, previous_settings)
begin_build()
else:
print("Baking in background")
filepath = bpy.data.filepath
bpy.ops.wm.save_as_mainfile(filepath=bpy.data.filepath)
start_time = time()
scene = bpy.context.scene
sceneProperties = scene.TLM_SceneProperties
#Timer start here bound to global
if check_save():
print("Please save your file first")
self.report({'INFO'}, "Please save your file first")
return{'FINISHED'}
if check_denoiser():
print("No denoise OIDN path assigned")
self.report({'INFO'}, "No denoise OIDN path assigned")
return{'FINISHED'}
if check_materials():
print("Error with material")
self.report({'INFO'}, "Error with material")
return{'FINISHED'}
if opencv_check():
if sceneProperties.tlm_filtering_use:
print("Error:Filtering - OpenCV not installed")
self.report({'INFO'}, "Error:Filtering - OpenCV not installed")
return{'FINISHED'}
dirpath = os.path.join(os.path.dirname(bpy.data.filepath), bpy.context.scene.TLM_EngineProperties.tlm_lightmap_savedir)
if not os.path.isdir(dirpath):
os.mkdir(dirpath)
#Naming check
naming_check()
if scene.TLM_SceneProperties.tlm_network_render:
print("NETWORK RENDERING")
if scene.TLM_SceneProperties.tlm_network_paths != None:
HOST = bpy.data.texts[scene.TLM_SceneProperties.tlm_network_paths.name].lines[0].body # The server's hostname or IP address
else:
HOST = '127.0.0.1' # The server's hostname or IP address
PORT = 9898 # The port used by the server
client.connect_client(HOST, PORT, bpy.data.filepath, 0)
finish_assemble()
else:
print("Background driver process")
bpy.app.driver_namespace["alpha"] = 0
bpy.app.driver_namespace["tlm_process"] = False
if os.path.exists(os.path.join(dirpath, "process.tlm")):
os.remove(os.path.join(dirpath, "process.tlm"))
bpy.app.timers.register(distribute_building)
def distribute_building():
print("Distributing lightmap building")
#CHECK IF THERE'S AN EXISTING SUBPROCESS
if not os.path.isfile(os.path.join(os.path.dirname(bpy.data.filepath), bpy.context.scene.TLM_EngineProperties.tlm_lightmap_savedir, "process.tlm")):
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("No process file - Creating one...")
write_directory = os.path.join(os.path.dirname(bpy.data.filepath), bpy.context.scene.TLM_EngineProperties.tlm_lightmap_savedir)
blendPath = bpy.data.filepath
process_status = [blendPath,
{'bake': 'all',
'completed': False
}]
with open(os.path.join(write_directory, "process.tlm"), 'w') as file:
json.dump(process_status, file, indent=2)
if (2, 91, 0) > bpy.app.version:
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
bpy.app.driver_namespace["tlm_process"] = subprocess.Popen([sys.executable,"-b", blendPath,"--python-expr",'import bpy; import thelightmapper; thelightmapper.addon.utility.build.prepare_build(0, True);'], shell=False, stdout=subprocess.PIPE)
else:
bpy.app.driver_namespace["tlm_process"] = subprocess.Popen([sys.executable,"-b", blendPath,"--python-expr",'import bpy; import thelightmapper; thelightmapper.addon.utility.build.prepare_build(0, True);'], shell=False, stderr=subprocess.DEVNULL, stdout=subprocess.DEVNULL)
else:
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
bpy.app.driver_namespace["tlm_process"] = subprocess.Popen([bpy.app.binary_path,"-b", blendPath,"--python-expr",'import bpy; import thelightmapper; thelightmapper.addon.utility.build.prepare_build(0, True);'], shell=False, stdout=subprocess.PIPE)
else:
bpy.app.driver_namespace["tlm_process"] = subprocess.Popen([bpy.app.binary_path,"-b", blendPath,"--python-expr",'import bpy; import thelightmapper; thelightmapper.addon.utility.build.prepare_build(0, True);'], shell=False, stderr=subprocess.DEVNULL, stdout=subprocess.DEVNULL)
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("Started process: " + str(bpy.app.driver_namespace["tlm_process"]) + " at " + str(datetime.datetime.now()))
else:
write_directory = os.path.join(os.path.dirname(bpy.data.filepath), bpy.context.scene.TLM_EngineProperties.tlm_lightmap_savedir)
process_status = json.loads(open(os.path.join(write_directory, "process.tlm")).read())
if process_status[1]["completed"]:
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("Baking finished")
bpy.app.timers.unregister(distribute_building)
finish_assemble()
else:
#Open the json and check the status!
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("Baking in progress")
process_status = json.loads(open(os.path.join(write_directory, "process.tlm")).read())
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print(process_status)
return 1.0
def finish_assemble(self=0):
print("Finishing assembly")
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("Background baking finished")
scene = bpy.context.scene
sceneProperties = scene.TLM_SceneProperties
if sceneProperties.tlm_lightmap_engine == "Cycles":
prepare.init(self, previous_settings)
if sceneProperties.tlm_lightmap_engine == "LuxCoreRender":
pass
if sceneProperties.tlm_lightmap_engine == "OctaneRender":
pass
if not 'start_time' in globals():
global start_time
start_time = time()
manage_build(True)
def begin_build():
print("Beginning build")
dirpath = os.path.join(os.path.dirname(bpy.data.filepath), bpy.context.scene.TLM_EngineProperties.tlm_lightmap_savedir)
scene = bpy.context.scene
sceneProperties = scene.TLM_SceneProperties
if sceneProperties.tlm_lightmap_engine == "Cycles":
lightmap.bake()
if sceneProperties.tlm_lightmap_engine == "LuxCoreRender":
pass
if sceneProperties.tlm_lightmap_engine == "OctaneRender":
lightmap2.bake()
#Denoiser
if sceneProperties.tlm_denoise_use:
if sceneProperties.tlm_denoise_engine == "Integrated":
baked_image_array = []
dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
for file in dirfiles:
if file.endswith("_baked.hdr"):
baked_image_array.append(file)
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print(baked_image_array)
denoiser = integrated.TLM_Integrated_Denoise()
denoiser.load(baked_image_array)
denoiser.setOutputDir(dirpath)
denoiser.denoise()
elif sceneProperties.tlm_denoise_engine == "OIDN":
baked_image_array = []
dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
for file in dirfiles:
if file.endswith("_baked.hdr"):
baked_image_array.append(file)
oidnProperties = scene.TLM_OIDNEngineProperties
denoiser = oidn.TLM_OIDN_Denoise(oidnProperties, baked_image_array, dirpath)
denoiser.denoise()
denoiser.clean()
del denoiser
else:
baked_image_array = []
dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
for file in dirfiles:
if file.endswith("_baked.hdr"):
baked_image_array.append(file)
optixProperties = scene.TLM_OptixEngineProperties
denoiser = optix.TLM_Optix_Denoise(optixProperties, baked_image_array, dirpath)
denoiser.denoise()
denoiser.clean()
del denoiser
#Filtering
if sceneProperties.tlm_filtering_use:
if sceneProperties.tlm_denoise_use:
useDenoise = True
else:
useDenoise = False
filter = opencv.TLM_CV_Filtering
filter.init(dirpath, useDenoise)
#Encoding
if sceneProperties.tlm_encoding_use and scene.TLM_EngineProperties.tlm_bake_mode != "Background":
if sceneProperties.tlm_encoding_device == "CPU":
if sceneProperties.tlm_encoding_mode_a == "HDR":
if sceneProperties.tlm_format == "EXR":
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("EXR Format")
ren = bpy.context.scene.render
ren.image_settings.file_format = "OPEN_EXR"
#ren.image_settings.exr_codec = "scene.TLM_SceneProperties.tlm_exr_codec"
end = "_baked"
baked_image_array = []
if sceneProperties.tlm_denoise_use:
end = "_denoised"
if sceneProperties.tlm_filtering_use:
end = "_filtered"
#For each image in folder ending in denoised/filtered
dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
for file in dirfiles:
if file.endswith(end + ".hdr"):
img = bpy.data.images.load(os.path.join(dirpath,file))
img.save_render(img.filepath_raw[:-4] + ".exr")
if sceneProperties.tlm_encoding_mode_a == "RGBM":
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("ENCODING RGBM")
dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
end = "_baked"
if sceneProperties.tlm_denoise_use:
end = "_denoised"
if sceneProperties.tlm_filtering_use:
end = "_filtered"
for file in dirfiles:
if file.endswith(end + ".hdr"):
img = bpy.data.images.load(os.path.join(dirpath, file), check_existing=False)
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("Encoding:" + str(file))
encoding.encodeImageRGBMCPU(img, sceneProperties.tlm_encoding_range, dirpath, 0)
if sceneProperties.tlm_encoding_mode_a == "RGBD":
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("ENCODING RGBD")
dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
end = "_baked"
if sceneProperties.tlm_denoise_use:
end = "_denoised"
if sceneProperties.tlm_filtering_use:
end = "_filtered"
for file in dirfiles:
if file.endswith(end + ".hdr"):
img = bpy.data.images.load(os.path.join(dirpath, file), check_existing=False)
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("Encoding:" + str(file))
encoding.encodeImageRGBDCPU(img, sceneProperties.tlm_encoding_range, dirpath, 0)
if sceneProperties.tlm_encoding_mode_a == "SDR":
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("EXR Format")
ren = bpy.context.scene.render
ren.image_settings.file_format = "PNG"
#ren.image_settings.exr_codec = "scene.TLM_SceneProperties.tlm_exr_codec"
end = "_baked"
baked_image_array = []
if sceneProperties.tlm_denoise_use:
end = "_denoised"
if sceneProperties.tlm_filtering_use:
end = "_filtered"
#For each image in folder ending in denoised/filtered
dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
for file in dirfiles:
if file.endswith(end + ".hdr"):
img = bpy.data.images.load(os.path.join(dirpath,file))
img.save_render(img.filepath_raw[:-4] + ".png")
else:
if sceneProperties.tlm_encoding_mode_b == "HDR":
if sceneProperties.tlm_format == "EXR":
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("EXR Format")
ren = bpy.context.scene.render
ren.image_settings.file_format = "OPEN_EXR"
#ren.image_settings.exr_codec = "scene.TLM_SceneProperties.tlm_exr_codec"
end = "_baked"
baked_image_array = []
if sceneProperties.tlm_denoise_use:
end = "_denoised"
if sceneProperties.tlm_filtering_use:
end = "_filtered"
#For each image in folder ending in denoised/filtered
dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
for file in dirfiles:
if file.endswith(end + ".hdr"):
img = bpy.data.images.load(os.path.join(dirpath,file))
img.save_render(img.filepath_raw[:-4] + ".exr")
if sceneProperties.tlm_encoding_mode_b == "LogLuv":
dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
end = "_baked"
if sceneProperties.tlm_denoise_use:
end = "_denoised"
if sceneProperties.tlm_filtering_use:
end = "_filtered"
for file in dirfiles:
if file.endswith(end + ".hdr"):
img = bpy.data.images.load(os.path.join(dirpath, file), check_existing=False)
encoding.encodeLogLuvGPU(img, dirpath, 0)
if sceneProperties.tlm_encoding_mode_b == "RGBM":
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("ENCODING RGBM")
dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
end = "_baked"
if sceneProperties.tlm_denoise_use:
end = "_denoised"
if sceneProperties.tlm_filtering_use:
end = "_filtered"
for file in dirfiles:
if file.endswith(end + ".hdr"):
img = bpy.data.images.load(os.path.join(dirpath, file), check_existing=False)
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("Encoding:" + str(file))
encoding.encodeImageRGBMGPU(img, sceneProperties.tlm_encoding_range, dirpath, 0)
if sceneProperties.tlm_encoding_mode_b == "RGBD":
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("ENCODING RGBD")
dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
end = "_baked"
if sceneProperties.tlm_denoise_use:
end = "_denoised"
if sceneProperties.tlm_filtering_use:
end = "_filtered"
for file in dirfiles:
if file.endswith(end + ".hdr"):
img = bpy.data.images.load(os.path.join(dirpath, file), check_existing=False)
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("Encoding:" + str(file))
encoding.encodeImageRGBDGPU(img, sceneProperties.tlm_encoding_range, dirpath, 0)
if sceneProperties.tlm_encoding_mode_b == "PNG":
ren = bpy.context.scene.render
ren.image_settings.file_format = "PNG"
#ren.image_settings.exr_codec = "scene.TLM_SceneProperties.tlm_exr_codec"
end = "_baked"
baked_image_array = []
if sceneProperties.tlm_denoise_use:
end = "_denoised"
if sceneProperties.tlm_filtering_use:
end = "_filtered"
#For each image in folder ending in denoised/filtered
dirfiles = [f for f in listdir(dirpath) if isfile(join(dirpath, f))]
for file in dirfiles:
if file.endswith(end + ".hdr"):
img = bpy.data.images.load(os.path.join(dirpath,file))
img.save_render(img.filepath_raw[:-4] + ".png")
manage_build()
def manage_build(background_pass=False):
print("Managing build")
scene = bpy.context.scene
sceneProperties = scene.TLM_SceneProperties
if sceneProperties.tlm_lightmap_engine == "Cycles":
if background_pass:
nodes.apply_lightmaps()
nodes.apply_materials() #From here the name is changed...
end = "_baked"
if sceneProperties.tlm_denoise_use:
end = "_denoised"
if sceneProperties.tlm_filtering_use:
end = "_filtered"
formatEnc = ".hdr"
if sceneProperties.tlm_encoding_use and scene.TLM_EngineProperties.tlm_bake_mode != "Background":
if sceneProperties.tlm_encoding_device == "CPU":
print("CPU Encoding")
if sceneProperties.tlm_encoding_mode_a == "HDR":
if sceneProperties.tlm_format == "EXR":
formatEnc = ".exr"
if sceneProperties.tlm_encoding_mode_a == "RGBM":
formatEnc = "_encoded.png"
if sceneProperties.tlm_encoding_mode_a == "RGBD":
formatEnc = "_encoded.png"
if sceneProperties.tlm_encoding_mode_a == "SDR":
formatEnc = ".png"
else:
print("GPU Encoding")
if sceneProperties.tlm_encoding_mode_b == "HDR":
if sceneProperties.tlm_format == "EXR":
formatEnc = ".exr"
if sceneProperties.tlm_encoding_mode_b == "LogLuv":
formatEnc = "_encoded.png"
if sceneProperties.tlm_encoding_mode_b == "RGBM":
formatEnc = "_encoded.png"
if sceneProperties.tlm_encoding_mode_b == "RGBD":
formatEnc = "_encoded.png"
if sceneProperties.tlm_encoding_mode_b == "SDR":
formatEnc = ".png"
if not background_pass:
nodes.exchangeLightmapsToPostfix("_baked", end, formatEnc)
if scene.TLM_EngineProperties.tlm_setting_supersample == "2x":
supersampling_scale = 2
elif scene.TLM_EngineProperties.tlm_setting_supersample == "4x":
supersampling_scale = 4
else:
supersampling_scale = 1
pack.postpack()
for image in bpy.data.images:
if image.users < 1:
bpy.data.images.remove(image)
if scene.TLM_SceneProperties.tlm_headless:
filepath = bpy.data.filepath
dirpath = os.path.join(os.path.dirname(bpy.data.filepath), scene.TLM_EngineProperties.tlm_lightmap_savedir)
for obj in bpy.context.scene.objects:
if obj.type == 'MESH' and obj.name in bpy.context.view_layer.objects:
if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
cache.backup_material_restore(obj)
for obj in bpy.context.scene.objects:
if obj.type == 'MESH' and obj.name in bpy.context.view_layer.objects:
if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
cache.backup_material_rename(obj)
for mat in bpy.data.materials:
if mat.users < 1:
bpy.data.materials.remove(mat)
for mat in bpy.data.materials:
if mat.name.startswith("."):
if "_Original" in mat.name:
bpy.data.materials.remove(mat)
for obj in bpy.context.scene.objects:
if obj.type == 'MESH' and obj.name in bpy.context.view_layer.objects:
if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
if obj.TLM_ObjectProperties.tlm_mesh_lightmap_unwrap_mode == "AtlasGroupA":
atlasName = obj.TLM_ObjectProperties.tlm_atlas_pointer
img_name = atlasName + '_baked'
Lightmapimage = bpy.data.images[img_name]
obj["Lightmap"] = Lightmapimage.filepath_raw
elif obj.TLM_ObjectProperties.tlm_postpack_object:
atlasName = obj.TLM_ObjectProperties.tlm_postatlas_pointer
img_name = atlasName + '_baked' + ".hdr"
Lightmapimage = bpy.data.images[img_name]
obj["Lightmap"] = Lightmapimage.filepath_raw
else:
img_name = obj.name + '_baked'
Lightmapimage = bpy.data.images[img_name]
obj["Lightmap"] = Lightmapimage.filepath_raw
for image in bpy.data.images:
if image.name.endswith("_baked"):
bpy.data.images.remove(image, do_unlink=True)
if "tlm_plus_mode" in bpy.app.driver_namespace: #First DIR pass
if bpy.app.driver_namespace["tlm_plus_mode"] == 1: #First DIR pass
filepath = bpy.data.filepath
dirpath = os.path.join(os.path.dirname(bpy.data.filepath), scene.TLM_EngineProperties.tlm_lightmap_savedir)
for obj in bpy.context.scene.objects:
if obj.type == 'MESH' and obj.name in bpy.context.view_layer.objects:
if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
cache.backup_material_restore(obj)
for obj in bpy.context.scene.objects:
if obj.type == 'MESH' and obj.name in bpy.context.view_layer.objects:
if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
cache.backup_material_rename(obj)
for mat in bpy.data.materials:
if mat.users < 1:
bpy.data.materials.remove(mat)
for mat in bpy.data.materials:
if mat.name.startswith("."):
if "_Original" in mat.name:
bpy.data.materials.remove(mat)
for image in bpy.data.images:
if image.name.endswith("_baked"):
bpy.data.images.remove(image, do_unlink=True)
dirpath = os.path.join(os.path.dirname(bpy.data.filepath), bpy.context.scene.TLM_EngineProperties.tlm_lightmap_savedir)
files = os.listdir(dirpath)
for index, file in enumerate(files):
filename = extension = os.path.splitext(file)[0]
extension = os.path.splitext(file)[1]
os.rename(os.path.join(dirpath, file), os.path.join(dirpath, filename + "_dir" + extension))
print("First DIR pass complete")
bpy.app.driver_namespace["tlm_plus_mode"] = 2
prepare_build(self=0, background_mode=False, shutdown_after_build=False)
if not background_pass and bpy.context.scene.TLM_EngineProperties.tlm_lighting_mode != "combinedao":
#pass
setGui(0)
elif bpy.app.driver_namespace["tlm_plus_mode"] == 2:
filepath = bpy.data.filepath
dirpath = os.path.join(os.path.dirname(bpy.data.filepath), bpy.context.scene.TLM_EngineProperties.tlm_lightmap_savedir)
files = os.listdir(dirpath)
for index, file in enumerate(files):
filename = os.path.splitext(file)[0]
extension = os.path.splitext(file)[1]
if not filename.endswith("_dir"):
os.rename(os.path.join(dirpath, file), os.path.join(dirpath, filename + "_ao" + extension))
print("Second AO pass complete")
total_time = sec_to_hours((time() - start_time))
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print(total_time)
bpy.context.scene["TLM_Buildstat"] = total_time
reset_settings(previous_settings["settings"])
bpy.app.driver_namespace["tlm_plus_mode"] = 0
if not background_pass:
#TODO CHANGE!
nodes.exchangeLightmapsToPostfix(end, end + "_dir", formatEnc)
nodes.applyAOPass()
else:
total_time = sec_to_hours((time() - start_time))
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print(total_time)
bpy.context.scene["TLM_Buildstat"] = total_time
reset_settings(previous_settings["settings"])
print("Lightmap building finished")
if sceneProperties.tlm_lightmap_engine == "LuxCoreRender":
pass
if sceneProperties.tlm_lightmap_engine == "OctaneRender":
pass
if bpy.context.scene.TLM_EngineProperties.tlm_bake_mode == "Background":
pass
if not background_pass and bpy.context.scene.TLM_EngineProperties.tlm_lighting_mode != "combinedao":
#pass
setGui(0)
if scene.TLM_SceneProperties.tlm_alert_on_finish:
alertSelect = scene.TLM_SceneProperties.tlm_alert_sound
if alertSelect == "dash":
soundfile = "dash.ogg"
elif alertSelect == "pingping":
soundfile = "pingping.ogg"
elif alertSelect == "gentle":
soundfile = "gentle.ogg"
else:
soundfile = "noot.ogg"
scriptDir = os.path.dirname(os.path.realpath(__file__))
sound_path = os.path.abspath(os.path.join(scriptDir, '..', 'assets/'+soundfile))
device = aud.Device()
sound = aud.Sound.file(sound_path)
device.play(sound)
if bpy.app.background:
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("Writing background process report")
write_directory = os.path.join(os.path.dirname(bpy.data.filepath), bpy.context.scene.TLM_EngineProperties.tlm_lightmap_savedir)
if os.path.exists(os.path.join(write_directory, "process.tlm")):
process_status = json.loads(open(os.path.join(write_directory, "process.tlm")).read())
process_status[1]["completed"] = True
with open(os.path.join(write_directory, "process.tlm"), 'w') as file:
json.dump(process_status, file, indent=2)
if postprocess_shutdown:
sys.exit()
#TODO - SET BELOW TO UTILITY
def reset_settings(prev_settings):
scene = bpy.context.scene
cycles = scene.cycles
cycles.samples = int(prev_settings[0])
cycles.max_bounces = int(prev_settings[1])
cycles.diffuse_bounces = int(prev_settings[2])
cycles.glossy_bounces = int(prev_settings[3])
cycles.transparent_max_bounces = int(prev_settings[4])
cycles.transmission_bounces = int(prev_settings[5])
cycles.volume_bounces = int(prev_settings[6])
cycles.caustics_reflective = prev_settings[7]
cycles.caustics_refractive = prev_settings[8]
cycles.device = prev_settings[9]
scene.render.engine = prev_settings[10]
bpy.context.view_layer.objects.active = prev_settings[11]
scene.render.resolution_x = prev_settings[13][0]
scene.render.resolution_y = prev_settings[13][1]
#for obj in prev_settings[12]:
# obj.select_set(True)
def naming_check():
for obj in bpy.context.scene.objects:
if obj.type == 'MESH' and obj.name in bpy.context.view_layer.objects:
if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
if obj.name != "":
if "_" in obj.name:
obj.name = obj.name.replace("_",".")
if " " in obj.name:
obj.name = obj.name.replace(" ",".")
if "[" in obj.name:
obj.name = obj.name.replace("[",".")
if "]" in obj.name:
obj.name = obj.name.replace("]",".")
if "ø" in obj.name:
obj.name = obj.name.replace("ø","oe")
if "æ" in obj.name:
obj.name = obj.name.replace("æ","ae")
if "å" in obj.name:
obj.name = obj.name.replace("å","aa")
for slot in obj.material_slots:
if "_" in slot.material.name:
slot.material.name = slot.material.name.replace("_",".")
if " " in slot.material.name:
slot.material.name = slot.material.name.replace(" ",".")
if "[" in slot.material.name:
slot.material.name = slot.material.name.replace("[",".")
if "[" in slot.material.name:
slot.material.name = slot.material.name.replace("]",".")
if "ø" in slot.material.name:
slot.material.name = slot.material.name.replace("ø","oe")
if "æ" in slot.material.name:
slot.material.name = slot.material.name.replace("æ","ae")
if "å" in slot.material.name:
slot.material.name = slot.material.name.replace("å","aa")
def opencv_check():
cv2 = util.find_spec("cv2")
if cv2 is not None:
return 0
else:
return 1
def check_save():
if not bpy.data.is_saved:
return 1
else:
return 0
def check_denoiser():
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("Checking denoiser path")
scene = bpy.context.scene
if scene.TLM_SceneProperties.tlm_denoise_use:
if scene.TLM_SceneProperties.tlm_denoise_engine == "OIDN":
oidnPath = scene.TLM_OIDNEngineProperties.tlm_oidn_path
if scene.TLM_OIDNEngineProperties.tlm_oidn_path == "":
return 1
if platform.system() == "Windows":
if not scene.TLM_OIDNEngineProperties.tlm_oidn_path.endswith(".exe"):
return 1
else:
return 0
def check_materials():
for obj in bpy.context.scene.objects:
if obj.type == 'MESH' and obj.name in bpy.context.view_layer.objects:
if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
for slot in obj.material_slots:
mat = slot.material
if mat is None:
if bpy.context.scene.TLM_SceneProperties.tlm_verbose:
print("MatNone")
mat = bpy.data.materials.new(name="Material")
mat.use_nodes = True
slot.material = mat
nodes = mat.node_tree.nodes
#TODO FINISH MATERIAL CHECK -> Nodes check
#Afterwards, redo build/utility
def sec_to_hours(seconds):
a=str(seconds//3600)
b=str((seconds%3600)//60)
c=str(round((seconds%3600)%60,1))
d=["{} hours {} mins {} seconds".format(a, b, c)]
return d
def setMode():
obj = bpy.context.scene.objects[0]
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
bpy.ops.object.mode_set(mode='OBJECT')
#TODO Make some checks that returns to previous selection
def setGui(mode):
if mode == 0:
context = bpy.context
driver = bpy.app.driver_namespace
if "TLM_UI" in driver:
driver["TLM_UI"].remove_handle()
if mode == 1:
#bpy.context.area.tag_redraw()
context = bpy.context
driver = bpy.app.driver_namespace
driver["TLM_UI"] = Viewport.ViewportDraw(context, "Building Lightmaps")
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
def checkAtlasSize():
overflow = False
scene = bpy.context.scene
if scene.TLM_EngineProperties.tlm_setting_supersample == "2x":
supersampling_scale = 2
elif scene.TLM_EngineProperties.tlm_setting_supersample == "4x":
supersampling_scale = 4
else:
supersampling_scale = 1
for atlas in bpy.context.scene.TLM_PostAtlasList:
atlas_resolution = int(int(atlas.tlm_atlas_lightmap_resolution) / int(scene.TLM_EngineProperties.tlm_resolution_scale) * int(supersampling_scale))
utilized = 0
atlasUsedArea = 0
for obj in bpy.context.scene.objects:
if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
if obj.TLM_ObjectProperties.tlm_postpack_object:
if obj.TLM_ObjectProperties.tlm_postatlas_pointer == atlas.name:
atlasUsedArea += int(obj.TLM_ObjectProperties.tlm_mesh_lightmap_resolution) ** 2
utilized = atlasUsedArea / (int(atlas_resolution) ** 2)
if (utilized * 100) > 100:
overflow = True
print("Overflow for: " + str(atlas.name))
if overflow == True:
return True
else:
return False