armory/Sources/armory/renderpath/RenderPathDeferred.hx
2019-01-24 12:47:51 +01:00

968 lines
23 KiB
Haxe

package armory.renderpath;
import iron.RenderPath;
class RenderPathDeferred {
#if (rp_renderer == "Deferred")
static var path:RenderPath;
#if (rp_gi != "Off")
static var voxels = "voxels";
static var voxelsLast = "voxels";
#end
public static function drawMeshes() {
path.drawMeshes("mesh");
}
public static function applyConfig() {
Inc.applyConfig();
}
public static function init(_path:RenderPath) {
path = _path;
// #if (rp_shadowmap && kha_webgl)
// Inc.initEmpty();
// #end
#if (rp_background == "World")
{
path.loadShader("shader_datas/world_pass/world_pass");
}
#end
#if (rp_translucency)
{
Inc.initTranslucency();
}
#end
#if (rp_gi != "Off")
{
Inc.initGI();
#if arm_voxelgi_temporal
{
Inc.initGI("voxelsB");
}
#end
#if (rp_gi == "Voxel GI")
{
// Inc.initGI("voxelsOpac");
// Inc.initGI("voxelsNor");
// #if (rp_gi_bounces)
// Inc.initGI("voxelsBounce");
// #end
}
#end
#if (rp_gi == "Voxel AO")
path.loadShader("shader_datas/deferred_light/deferred_light_VoxelAOvar");
#end
}
#end
{
path.createDepthBuffer("main", "DEPTH24");
var t = new RenderTargetRaw();
t.name = "gbuffer0";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
t.depth_buffer = "main";
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "tex";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = Inc.getHdrFormat();
t.scale = Inc.getSuperSampling();
t.depth_buffer = "main";
#if rp_autoexposure
t.mipmaps = true;
#end
path.createRenderTarget(t);
#if rp_autoexposure
// Texture lod is fetched manually, prevent mipmap filtering
t.mipmaps = false;
#end
}
{
var t = new RenderTargetRaw();
t.name = "buf";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = Inc.getHdrFormat();
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "gbuffer1";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
#if rp_gbuffer2
{
var t = new RenderTargetRaw();
t.name = "gbuffer2";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "taa";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
#end
#if rp_material_solid
path.loadShader("shader_datas/deferred_light_solid/deferred_light");
#elseif rp_material_mobile
path.loadShader("shader_datas/deferred_light_mobile/deferred_light");
#else
path.loadShader("shader_datas/deferred_light/deferred_light");
#end
#if rp_probes
path.loadShader("shader_datas/probe_planar/probe_planar");
path.loadShader("shader_datas/probe_cubemap/probe_cubemap");
path.loadShader("shader_datas/copy_pass/copy_pass");
#end
#if ((rp_ssgi == "RTGI") || (rp_ssgi == "RTAO"))
{
path.loadShader("shader_datas/ssgi_pass/ssgi_pass");
path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
}
#elseif (rp_ssgi == "SSAO")
{
path.loadShader("shader_datas/ssao_pass/ssao_pass");
path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
}
#end
#if (rp_ssgi != "Off")
{
var t = new RenderTargetRaw();
t.name = "singlea";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "R8";
t.scale = Inc.getSuperSampling();
#if rp_ssgi_half
t.scale *= 0.5;
#end
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "singleb";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "R8";
t.scale = Inc.getSuperSampling();
#if rp_ssgi_half
t.scale *= 0.5;
#end
path.createRenderTarget(t);
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
var t = new RenderTargetRaw();
t.name = "bufa";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "bufb";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
#end
#if rp_compositornodes
{
path.loadShader("shader_datas/compositor_pass/compositor_pass");
}
#end
#if ((!rp_compositornodes) || (rp_antialiasing == "TAA") || (rp_motionblur == "Camera") || (rp_motionblur == "Object"))
{
path.loadShader("shader_datas/copy_pass/copy_pass");
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
#if (rp_antialiasing == "TAA")
{
path.loadShader("shader_datas/taa_pass/taa_pass");
}
#end
}
#end
#if (rp_supersampling == 4)
{
path.loadShader("shader_datas/supersample_resolve/supersample_resolve");
}
#end
#if rp_volumetriclight
{
path.loadShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
path.loadShader("shader_datas/volumetric_light/volumetric_light");
path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
path.loadShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
{
var t = new RenderTargetRaw();
t.name = "bufvola";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "R8";
t.scale = Inc.getSuperSampling();
// t.scale = Inc.getSuperSampling() * 0.5;
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "bufvolb";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "R8";
t.scale = Inc.getSuperSampling();
// t.scale = Inc.getSuperSampling() * 0.5;
path.createRenderTarget(t);
}
}
#end
#if rp_ocean
{
path.loadShader("shader_datas/water_pass/water_pass");
}
#end
#if rp_bloom
{
var t = new RenderTargetRaw();
t.name = "bloomtex";
t.width = 0;
t.height = 0;
t.scale = 0.25;
t.format = Inc.getHdrFormat();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "bloomtex2";
t.width = 0;
t.height = 0;
t.scale = 0.25;
t.format = Inc.getHdrFormat();
path.createRenderTarget(t);
}
{
path.loadShader("shader_datas/bloom_pass/bloom_pass");
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
}
#end
#if rp_sss
{
path.loadShader("shader_datas/sss_pass/sss_pass_x");
path.loadShader("shader_datas/sss_pass/sss_pass_y");
}
#end
#if (rp_ssr_half || rp_ssgi_half)
{
{
path.loadShader("shader_datas/downsample_depth/downsample_depth");
var t = new RenderTargetRaw();
t.name = "half";
t.width = 0;
t.height = 0;
t.scale = Inc.getSuperSampling() * 0.5;
t.format = "R32"; // R16
path.createRenderTarget(t);
}
}
#end
#if rp_ssr
{
path.loadShader("shader_datas/ssr_pass/ssr_pass");
path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
#if rp_ssr_half
{
var t = new RenderTargetRaw();
t.name = "ssra";
t.width = 0;
t.height = 0;
t.scale = Inc.getSuperSampling() * 0.5;
t.format = Inc.getHdrFormat();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "ssrb";
t.width = 0;
t.height = 0;
t.scale = Inc.getSuperSampling() * 0.5;
t.format = Inc.getHdrFormat();
path.createRenderTarget(t);
}
#end
}
#end
#if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
{
#if (rp_motionblur == "Camera")
{
path.loadShader("shader_datas/motion_blur_pass/motion_blur_pass");
}
#else
{
path.loadShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
}
#end
}
#end
#if rp_soft_shadows
{
path.loadShader("shader_datas/dilate_pass/dilate_pass_x");
path.loadShader("shader_datas/dilate_pass/dilate_pass_y");
path.loadShader("shader_datas/visibility_pass/visibility_pass");
path.loadShader("shader_datas/blur_shadow_pass/blur_shadow_pass_x");
path.loadShader("shader_datas/blur_shadow_pass/blur_shadow_pass_y");
{
var t = new RenderTargetRaw();
t.name = "visa";
t.width = 0;
t.height = 0;
t.format = 'R16';
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "visb";
t.width = 0;
t.height = 0;
t.format = 'R16';
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "dist";
t.width = 0;
t.height = 0;
t.format = 'R16';
path.createRenderTarget(t);
}
}
#end
#if arm_config
{
var t = new RenderTargetRaw();
t.name = "empty_white";
t.width = 1;
t.height = 1;
t.format = 'R8';
var rt = new RenderTarget(t);
var b = haxe.io.Bytes.alloc(1);
b.set(0, 255);
rt.image = kha.Image.fromBytes(b, t.width, t.height, kha.graphics4.TextureFormat.L8);
path.renderTargets.set(t.name, rt);
}
#end
}
@:access(iron.RenderPath)
public static function commands() {
#if rp_dynres
{
DynamicResolutionScale.run(path);
}
#end
path.setTarget("gbuffer0"); // Only clear gbuffer0
#if (rp_background == "Clear")
{
path.clearTarget(-1, 1.0);
}
#else
{
path.clearTarget(null, 1.0);
}
#end
#if rp_gbuffer2
{
path.setTarget("gbuffer2");
path.clearTarget(0xff000000);
path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
}
#else
{
path.setTarget("gbuffer0", ["gbuffer1"]);
}
#end
#if rp_stereo
{
path.drawStereo(drawMeshes);
}
#else
{
RenderPathCreator.drawMeshes();
}
#end
#if rp_decals
{
path.setDepthFrom("gbuffer0", "gbuffer1"); // Unbind depth so we can read it
path.depthToRenderTarget.set("main", path.renderTargets.get("tex"));
path.setTarget("gbuffer0", ["gbuffer1"]);
path.bindTarget("_main", "gbufferD");
path.drawDecals("decal");
path.setDepthFrom("gbuffer0", "tex"); // Re-bind depth
path.depthToRenderTarget.set("main", path.renderTargets.get("gbuffer0"));
}
#end
#if (rp_ssr_half || rp_ssgi_half)
path.setTarget("half");
path.bindTarget("_main", "texdepth");
path.drawShader("shader_datas/downsample_depth/downsample_depth");
#end
#if ((rp_ssgi == "RTGI") || (rp_ssgi == "RTAO"))
{
if (armory.data.Config.raw.rp_ssgi != false) {
path.setTarget("singlea");
#if rp_ssgi_half
path.bindTarget("half", "gbufferD");
#else
path.bindTarget("_main", "gbufferD");
#end
path.bindTarget("gbuffer0", "gbuffer0");
// #if (rp_ssgi == "RTGI")
// path.bindTarget("gbuffer1", "gbuffer1");
// #end
path.drawShader("shader_datas/ssgi_pass/ssgi_pass");
path.setTarget("singleb");
path.bindTarget("singlea", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
path.setTarget("singlea");
path.bindTarget("singleb", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
}
}
#elseif (rp_ssgi == "SSAO")
{
if (armory.data.Config.raw.rp_ssgi != false) {
path.setTarget("singlea");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/ssao_pass/ssao_pass");
path.setTarget("singleb");
path.bindTarget("singlea", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
path.setTarget("singlea");
path.bindTarget("singleb", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
}
}
#end
#if (rp_shadowmap)
Inc.drawShadowMap();
#end
// Voxels
#if (rp_gi != "Off")
if (armory.data.Config.raw.rp_gi != false)
{
var voxelize = path.voxelize();
#if ((rp_gi == "Voxel GI") && (rp_voxelgi_relight))
// Relight if light was moved
for (light in iron.Scene.active.lights) {
if (light.transform.diff()) { voxelize = true; break; }
}
#end
#if arm_voxelgi_temporal
voxelize = ++RenderPathCreator.voxelFrame % RenderPathCreator.voxelFreq == 0;
if (voxelize) {
voxels = voxels == "voxels" ? "voxelsB" : "voxels";
voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
}
#end
if (voxelize) {
var res = Inc.getVoxelRes();
// #if (rp_gi == "Voxel GI")
// var voxtex = "voxelsOpac";
// #else
var voxtex = voxels;
// #end
path.clearImage(voxtex, 0x00000000);
path.setTarget("");
path.setViewport(res, res);
path.bindTarget(voxtex, "voxels");
#if (rp_gi == "Voxel GI")
// path.bindTarget("voxelsNor", "voxelsNor");
for (l in iron.Scene.active.lights) {
if (!l.visible || !l.data.raw.cast_shadow || l.data.raw.type != "sun") continue;
var n = "shadowMap";
path.bindTarget(n, n);
break;
}
#end
path.drawMeshes("voxel");
path.generateMipmaps(voxels);
}
// if (relight) {
// Inc.computeVoxelsBegin();
// Inc.computeVoxels();
// Inc.computeVoxelsEnd();
// path.generateMipmaps(voxels);
// }
}
#end
// ---
// Deferred light
// ---
path.setDepthFrom("tex", "gbuffer1"); // Unbind depth so we can read it
path.setTarget("tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer1", "gbuffer1");
#if (rp_ssgi != "Off")
{
if (armory.data.Config.raw.rp_ssgi != false) {
path.bindTarget("singlea", "ssaotex");
}
else {
path.bindTarget("empty_white", "ssaotex");
}
}
#end
var voxelao_pass = false;
#if (rp_gi != "Off")
if (armory.data.Config.raw.rp_gi != false)
{
#if (rp_gi == "Voxel AO")
voxelao_pass = true;
#end
path.bindTarget(voxels, "voxels");
#if arm_voxelgi_temporal
{
path.bindTarget(voxelsLast, "voxelsLast");
}
#end
}
#end
#if rp_shadowmap
{
// if (path.lightCastShadow()) {
#if rp_soft_shadows
path.bindTarget("visa", "svisibility");
#else
Inc.bindShadowMap();
#end
// }
}
#end
#if rp_material_solid
path.drawShader("shader_datas/deferred_light_solid/deferred_light");
#elseif rp_material_mobile
path.drawShader("shader_datas/deferred_light_mobile/deferred_light");
#else
voxelao_pass ?
path.drawShader("shader_datas/deferred_light/deferred_light_VoxelAOvar") :
path.drawShader("shader_datas/deferred_light/deferred_light");
#end
#if rp_probes
if (!path.isProbe) {
var probes = iron.Scene.active.probes;
for (i in 0...probes.length) {
var p = probes[i];
if (!p.visible || p.culled) continue;
path.currentProbeIndex = i;
path.setTarget("tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer1", "gbuffer1");
path.bindTarget(p.raw.name, "probeTex");
if (p.data.raw.type == "planar") {
path.drawVolume(p, "shader_datas/probe_planar/probe_planar");
}
else if (p.data.raw.type == "cubemap") {
path.drawVolume(p, "shader_datas/probe_cubemap/probe_cubemap");
}
}
}
#end
#if rp_ocean
{
path.setTarget("tex");
path.bindTarget("_main", "gbufferD");
path.drawShader("shader_datas/water_pass/water_pass");
}
#end
path.setDepthFrom("tex", "gbuffer0"); // Re-bind depth
// #if rp_volumetriclight
// {
// path.setTarget("bufvola");
// path.bindTarget("_main", "gbufferD");
// Inc.bindShadowMap();
// if (path.lightIsSun()) {
// path.drawShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
// }
// else {
// path.drawLightVolume("shader_datas/volumetric_light/volumetric_light");
// }
// path.setTarget("bufvolb");
// path.bindTarget("bufvola", "tex");
// path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
// path.setTarget("tex");
// path.bindTarget("bufvolb", "tex");
// path.drawShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
// }
// #end
#if (rp_background == "World")
{
path.setTarget("tex"); // Re-binds depth
path.drawSkydome("shader_datas/world_pass/world_pass");
}
#end
#if rp_blending
{
path.drawMeshes("blend");
}
#end
#if rp_translucency
{
var hasLight = iron.Scene.active.lights.length > 0;
if (hasLight) Inc.drawTranslucency("tex");
}
#end
#if rp_bloom
{
if (armory.data.Config.raw.rp_bloom != false) {
path.setTarget("bloomtex");
path.bindTarget("tex", "tex");
path.drawShader("shader_datas/bloom_pass/bloom_pass");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("bloomtex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
path.setTarget("bloomtex2");
path.bindTarget("bloomtex", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
path.setTarget("tex");
path.bindTarget("bloomtex2", "tex");
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
}
}
#end
#if rp_sss
{
path.setTarget("buf");
path.bindTarget("tex", "tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/sss_pass/sss_pass_x");
path.setTarget("tex");
path.bindTarget("buf", "tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/sss_pass/sss_pass_y");
}
#end
#if rp_ssr
{
if (armory.data.Config.raw.rp_ssr != false) {
#if rp_ssr_half
var targeta = "ssra";
var targetb = "ssrb";
#else
var targeta = "buf";
var targetb = "gbuffer1";
#end
path.setTarget(targeta);
path.bindTarget("tex", "tex");
#if rp_ssr_half
path.bindTarget("half", "gbufferD");
#else
path.bindTarget("_main", "gbufferD");
#end
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer1", "gbuffer1");
path.drawShader("shader_datas/ssr_pass/ssr_pass");
path.setTarget(targetb);
path.bindTarget(targeta, "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
path.setTarget("tex");
path.bindTarget(targetb, "tex");
path.bindTarget("gbuffer0", "gbuffer0");
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
}
}
#end
#if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
{
if (armory.data.Config.raw.rp_motionblur != false) {
path.setTarget("buf");
path.bindTarget("tex", "tex");
path.bindTarget("gbuffer0", "gbuffer0");
#if (rp_motionblur == "Camera")
{
path.bindTarget("_main", "gbufferD");
path.drawShader("shader_datas/motion_blur_pass/motion_blur_pass");
}
#else
{
path.bindTarget("gbuffer2", "sveloc");
path.drawShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
}
#end
path.setTarget("tex");
path.bindTarget("buf", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
}
#end
// We are just about to enter compositing, add more custom passes here
// #if rp_custom_pass
// {
// }
// #end
// Begin compositor
#if rp_autoexposure
{
path.generateMipmaps("tex");
}
#end
#if (rp_supersampling == 4)
var framebuffer = "buf";
#else
var framebuffer = "";
#end
#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA") || (!rp_render_to_texture))
{
RenderPathCreator.finalTarget = path.currentTarget;
path.setTarget(framebuffer);
}
#else
{
RenderPathCreator.finalTarget = path.currentTarget;
path.setTarget("buf");
}
#end
path.bindTarget("tex", "tex");
#if rp_compositordepth
{
path.bindTarget("_main", "gbufferD");
}
#end
#if rp_compositornodes
{
if (!path.isProbe) path.drawShader("shader_datas/compositor_pass/compositor_pass");
else path.drawShader("shader_datas/copy_pass/copy_pass");
}
#else
{
path.drawShader("shader_datas/copy_pass/copy_pass");
}
#end
// End compositor
#if rp_overlays
{
path.clearTarget(null, 1.0);
path.drawMeshes("overlay");
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
path.setTarget("bufa");
path.clearTarget(0x00000000);
path.bindTarget("buf", "colorTex");
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.setTarget("bufb");
path.clearTarget(0x00000000);
path.bindTarget("bufa", "edgesTex");
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
#if (rp_antialiasing == "TAA")
path.isProbe ? path.setTarget(framebuffer) : path.setTarget("bufa");
#else
path.setTarget(framebuffer);
#end
path.bindTarget("buf", "colorTex");
path.bindTarget("bufb", "blendTex");
#if (rp_antialiasing == "TAA")
{
path.bindTarget("gbuffer2", "sveloc");
}
#end
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
#if (rp_antialiasing == "TAA")
{
if (!path.isProbe) { // No last frame for probe
path.setTarget(framebuffer);
path.bindTarget("bufa", "tex");
path.bindTarget("taa", "tex2");
path.bindTarget("gbuffer2", "sveloc");
path.drawShader("shader_datas/taa_pass/taa_pass");
path.setTarget("taa");
path.bindTarget("bufa", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
}
#end
}
#end
#if (rp_supersampling == 4)
{
var finalTarget = "";
path.setTarget(finalTarget);
path.bindTarget(framebuffer, "tex");
path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
}
#end
}
#end
}