armory/blender/arm/logicnode/action_set_parent_bone.py
2018-02-22 13:25:06 +01:00

22 lines
733 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class SetParentBoneNode(Node, ArmLogicTreeNode):
'''Set parent bone node'''
bl_idname = 'LNSetParentBoneNode'
bl_label = 'Set Parent Bone'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('ArmNodeSocketObject', 'Object')
self.inputs.new('ArmNodeSocketObject', 'Parent')
self.inputs[-1].default_value = 'Parent'
self.inputs.new('NodeSocketString', 'Bone')
self.inputs[-1].default_value = 'Bone'
self.outputs.new('ArmNodeSocketAction', 'Out')
add_node(SetParentBoneNode, category='Action')