armory/blender/arm/logicnode/array/LN_array_object.py
2020-10-05 14:55:56 -03:00

27 lines
944 B
Python

from arm.logicnode.arm_nodes import *
class ObjectArrayNode(ArmLogicTreeNode):
"""Stores an array of object elements as a variable."""
bl_idname = 'LNArrayObjectNode'
bl_label = 'Array Object'
arm_version = 1
def __init__(self):
array_nodes[str(id(self))] = self
def init(self, context):
super(ObjectArrayNode, self).init(context)
self.add_output('ArmNodeSocketArray', 'Array', is_var=True)
self.add_output('NodeSocketInt', 'Length')
def draw_buttons(self, context, layout):
row = layout.row(align=True)
op = row.operator('arm.node_add_input', text='New', icon='PLUS', emboss=True)
op.node_index = str(id(self))
op.socket_type = 'ArmNodeSocketObject'
op2 = row.operator('arm.node_remove_input', text='', icon='X', emboss=True)
op2.node_index = str(id(self))
add_node(ObjectArrayNode, category=PKG_AS_CATEGORY, section='variable')