armory/blender/utils.py
2016-09-08 14:08:31 +02:00

77 lines
2.4 KiB
Python
Executable file

import bpy
import json
import os
import glob
import lib.umsgpack
import platform
def write_arm(filepath, output):
if bpy.data.worlds['Arm'].ArmMinimize:
with open(filepath, 'wb') as f:
f.write(lib.umsgpack.dumps(output))
else:
with open(filepath, 'w') as f:
# f.write(json.dumps(output, separators=(',',':')))
f.write(json.dumps(output, sort_keys=True, indent=4))
def get_fp():
s = bpy.data.filepath.split(os.path.sep)
s.pop()
return os.path.sep.join(s)
def get_os():
s = platform.system()
if s == 'Windows':
return 'win'
elif s == 'Darwin':
return 'mac'
else:
return 'linux'
def fetch_script_names():
user_preferences = bpy.context.user_preferences
addon_prefs = user_preferences.addons['armory'].preferences
sdk_path = addon_prefs.sdk_path
wrd = bpy.data.worlds['Arm']
wrd.bundled_scripts_list.clear()
os.chdir(sdk_path + '/armory/Sources/armory/trait')
for file in glob.glob('*.hx'):
wrd.bundled_scripts_list.add().name = file.rsplit('.')[0]
wrd.scripts_list.clear()
sources_path = get_fp() + '/Sources/' + wrd.ArmProjectPackage
if os.path.isdir(sources_path):
os.chdir(sources_path)
for file in glob.glob('*.hx'):
wrd.scripts_list.add().name = file.rsplit('.')[0]
os.chdir(get_fp())
def to_hex(val):
return '#%02x%02x%02x%02x' % (int(val[3] * 255), int(val[0] * 255), int(val[1] * 255), int(val[2] * 255))
def color_to_int(val):
return (int(val[3] * 255) << 24) + (int(val[0] * 255) << 16) + (int(val[1] * 255) << 8) + int(val[2] * 255)
def safe_filename(s):
s = s.replace('.', '_').replace('-', '_').replace(' ', '_')
if s[0].isdigit(): # Prefix _ if first char is digit
s = '_' + s
return s
def safe_assetpath(s):
return s[2:] # Remove leading '//'
def extract_filename_noext(s):
return s.rsplit('/', 1)[1].rsplit('.', 1)[0] # Extract file name without extension
def get_render_resolution(scene_index=0):
render = bpy.data.scenes[scene_index].render
scale = render.resolution_percentage / 100
return int(render.resolution_x * scale), int(render.resolution_y * scale)
def get_project_scene_name():
wrd = bpy.data.worlds['Arm']
if wrd.ArmPlayActiveScene:
return safe_filename(bpy.context.screen.scene.name)
else:
return safe_filename(wrd.ArmProjectScene)