armory/raw/blend_pass/blend_pass.frag.glsl
2016-08-13 20:38:45 +02:00

14 lines
174 B
GLSL

#version 450
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D tex;
in vec2 texCoord;
out vec4 outColor;
void main() {
outColor = texture(tex, texCoord);
}