22 lines
353 B
GLSL
22 lines
353 B
GLSL
#version 450
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#ifdef GL_ES
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precision mediump float;
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#endif
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// #ifdef _NorTex
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// #define _BaseTex
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// #endif
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// in vec4 position;
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out vec4 outColor;
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void main() {
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// float depth = (position.z / position.w);
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// depth += 0.005;
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// gl_FragDepth = depth;
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// gl_FragColor = vec4(depth, 0.0, 0.0, 1.0);
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outColor = vec4(0.0, 0.0, 0.0, 1.0);
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}
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