armory/raw/hybrid/depthwrite.frag.glsl
2016-08-13 20:38:45 +02:00

11 lines
134 B
GLSL

#version 450
#ifdef GL_ES
precision mediump float;
#endif
out vec4 outColor;
void main() {
outColor = vec4(0.0, 0.0, 0.0, 1.0);
}