armory/Shaders
2017-12-13 14:21:42 +01:00
..
blend_pass Begin true material builder 2016-12-13 01:09:17 +01:00
bloom_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
blur_adaptive_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
blur_edge_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
blur_gaus_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
blur_pass Renderer speedup round 1 2017-03-11 01:50:47 +01:00
blur_shadow_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
combine_pass Renderer speedup round 1 2017-03-11 01:50:47 +01:00
compositor_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
copy_pass Begin true material builder 2016-12-13 01:09:17 +01:00
debug_draw Basic DebugDraw 2017-11-12 21:56:01 +01:00
debug_normals Simplify shader passes 2017-12-13 14:21:42 +01:00
debug_velocity Simplify shader passes 2017-12-13 14:21:42 +01:00
deferred_indirect Simplify shader passes 2017-12-13 14:21:42 +01:00
deferred_light Simplify shader passes 2017-12-13 14:21:42 +01:00
deferred_light_quad Simplify shader passes 2017-12-13 14:21:42 +01:00
dilate_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
fxaa_pass Renderer speedup round 1 2017-03-11 01:50:47 +01:00
grease_pencil Fix grease pencil 2017-05-18 23:40:10 +02:00
include D3D fixes 2017-06-23 15:47:51 +02:00
matid_to_depth Deferred+ fixes 2017-08-22 13:27:17 +02:00
motion_blur_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
motion_blur_veloc_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
smaa_blend_weight D3D fixes 2017-06-23 15:47:51 +02:00
smaa_edge_detect D3D fixes 2017-06-23 15:47:51 +02:00
smaa_neighborhood_blend D3D fixes 2017-06-23 15:47:51 +02:00
ssao_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
ssgi_blur_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
ssgi_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
ssr_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
sss_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
std Simplify shader passes 2017-12-13 14:21:42 +01:00
supersample_resolve Simplify shader passes 2017-12-13 14:21:42 +01:00
taa_pass Render capture for Krom 2017-06-26 15:37:10 +02:00
translucent_resolve Begin true material builder 2016-12-13 01:09:17 +01:00
visibility_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
volumetric_light Simplify shader passes 2017-12-13 14:21:42 +01:00
volumetric_light_quad Simplify shader passes 2017-12-13 14:21:42 +01:00
water_pass Simplify shader passes 2017-12-13 14:21:42 +01:00
world Simplify shader passes 2017-12-13 14:21:42 +01:00