armory/blender/arm/logicnode/physics/LN_apply_torque.py
2020-11-02 11:51:34 -03:00

17 lines
592 B
Python

from arm.logicnode.arm_nodes import *
class ApplyTorqueNode(ArmLogicTreeNode):
"""Applies torque to the given rigid body."""
bl_idname = 'LNApplyTorqueNode'
bl_label = 'Apply Torque'
arm_section = 'force'
arm_version = 1
def init(self, context):
super(ApplyTorqueNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'RB')
self.add_input('NodeSocketVector', 'Torque')
self.add_input('NodeSocketBool', 'On Local Axis')
self.add_output('ArmNodeSocketAction', 'Out')