brdf.glsl
|
Improved light sampling
|
2018-12-10 17:25:29 +01:00 |
clusters.glsl
|
Shadowmap arrays
|
2018-12-11 23:05:18 +01:00 |
colorgrading.glsl
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Merge in PPM
|
2020-03-04 17:45:19 +01:00 |
denoise.glsl
|
Add denoise shader
|
2019-12-02 14:34:56 +01:00 |
dof.glsl
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Merge in PPM
|
2020-03-04 17:45:19 +01:00 |
filters.glsl
|
Fix resolve pass
|
2019-04-16 13:30:35 +02:00 |
gbuffer.glsl
|
Metal fixes
|
2020-05-11 09:03:13 +02:00 |
light.glsl
|
Fix ssrs
|
2019-05-30 20:22:57 +02:00 |
light_mobile.glsl
|
Shadow fixes
|
2019-01-09 21:25:09 +01:00 |
ltc.glsl
|
Cleanup ltc
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2019-02-26 23:35:00 +01:00 |
mapping.glsl
|
Fix support for box/triplanar mapping
|
2020-03-14 23:44:15 -03:00 |
math.glsl
|
Cleanup
|
2018-12-09 19:27:11 +01:00 |
shadows.glsl
|
Metal fixes
|
2020-05-11 09:03:13 +02:00 |
shirr.glsl
|
Pass irradiance uniform as argument
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2020-05-10 19:43:02 +02:00 |
ssrs.glsl
|
Metal fixes
|
2020-05-11 09:03:13 +02:00 |
sss.glsl
|
Transluc + sss fixes
|
2019-01-24 12:47:51 +01:00 |