armory/blender/arm/logicnode/value_volume_trigger.py
2018-11-18 21:52:50 +01:00

27 lines
872 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class VolumeTriggerNode(Node, ArmLogicTreeNode):
'''Volume trigger node'''
bl_idname = 'LNVolumeTriggerNode'
bl_label = 'Volume Trigger'
bl_icon = 'GAME'
property0 = EnumProperty(
items = [('Enter', 'Enter', 'Enter'),
('Leave', 'Leave', 'Leave'),
('Overlap', 'Overlap', 'Overlap')],
name='', default='Enter')
def init(self, context):
self.inputs.new('ArmNodeSocketObject', 'Object')
self.inputs.new('ArmNodeSocketObject', 'Volume')
self.inputs[-1].default_value = 'Volume'
self.outputs.new('NodeSocketBool', 'Bool')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(VolumeTriggerNode, category='Value')