armory/blender/arm/logicnode/animation/LN_bone_ik.py
2020-11-17 12:01:15 -03:00

18 lines
584 B
Python

from arm.logicnode.arm_nodes import *
class BoneIKNode(ArmLogicTreeNode):
"""Applies inverse kinematics in the given object bone."""
bl_idname = 'LNBoneIKNode'
bl_label = 'Bone IK'
arm_version = 1
arm_section = 'armature'
def init(self, context):
super(BoneIKNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketString', 'Bone')
self.add_input('NodeSocketVector', 'Goal')
self.add_output('ArmNodeSocketAction', 'Out')