armory/blender/arm/logicnode/array/LN_array_remove_value.py
2020-11-17 12:01:15 -03:00

31 lines
1.1 KiB
Python

from arm.logicnode.arm_nodes import *
class ArrayRemoveValueNode(ArmLogicTreeNode):
"""Removes the element from the given array by its value.
@seeNode Array Remove By Index"""
bl_idname = 'LNArrayRemoveValueNode'
bl_label = 'Array Remove By Value'
arm_version = 1
# def __init__(self):
# array_nodes[str(id(self))] = self
def init(self, context):
super(ArrayRemoveValueNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketArray', 'Array')
self.add_input('NodeSocketShader', 'Value')
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('NodeSocketShader', 'Value')
# def draw_buttons(self, context, layout):
# row = layout.row(align=True)
# op = row.operator('arm.node_add_input_value', text='New', icon='PLUS', emboss=True)
# op.node_index = str(id(self))
# op.socket_type = 'NodeSocketShader'
# op2 = row.operator('arm.node_remove_input_value', text='', icon='X', emboss=True)
# op2.node_index = str(id(self))