.. |
arm_nodes
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Cleanup
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2020-10-08 21:17:02 +02:00 |
cycles_nodes
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Make more use of the ParserState class
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2020-10-08 21:03:14 +02:00 |
__init__.py
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Move py sources to arm package
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2017-03-15 12:30:14 +01:00 |
cycles.py
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Move basecol_only into ParserState
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2020-10-08 21:19:52 +02:00 |
cycles_functions.py
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Fix for Fragment
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2020-03-21 13:02:12 +01:00 |
make.py
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Corrected missing 'tex' and 'tex1' for custom materials/shaders
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2020-05-02 08:23:15 -05:00 |
make_attrib.py
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Force gpu particles
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2019-04-06 14:30:11 +02:00 |
make_cluster.py
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Implement receive shadow setting for mobile path + all light types
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2020-07-13 23:20:58 +02:00 |
make_decal.py
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Metal fixes
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2020-05-11 09:03:13 +02:00 |
make_depth.py
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Shadowmap and Depth shader parsing for Custom Particle Node
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2020-09-16 23:24:51 +02:00 |
make_finalize.py
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Fix for other dimensions as well
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2020-03-19 12:08:56 +01:00 |
make_inst.py
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Correct normals for instanced rendering when transparency enabled
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2020-09-16 23:20:57 +02:00 |
make_mesh.py
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Spoort for displacement in instanced objects
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2020-09-08 00:26:44 +02:00 |
make_overlay.py
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Blend and alpha test for overlays pass
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2019-05-19 15:24:46 +02:00 |
make_particle.py
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Force gpu particles
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2019-04-06 14:30:11 +02:00 |
make_shader.py
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Export world shader data file
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2020-06-24 00:18:39 +02:00 |
make_skin.py
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Force gpu skinning
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2019-04-06 14:13:38 +02:00 |
make_tess.py
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More shader write fixes
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2018-03-27 10:10:12 +02:00 |
make_transluc.py
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Use voxelao instead of voxelgi, gi will be reworked into raytracing
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2019-04-06 18:52:21 +02:00 |
make_voxel.py
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Use voxelao instead of voxelgi, gi will be reworked into raytracing
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2019-04-06 18:52:21 +02:00 |
mat_batch.py
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New cache
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2018-12-19 20:10:34 +01:00 |
mat_state.py
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Improve skinning
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2017-10-10 09:57:23 +02:00 |
mat_utils.py
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Principled update
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2019-06-03 11:04:52 +02:00 |
parser_state.py
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Move basecol_only into ParserState
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2020-10-08 21:19:52 +02:00 |
shader.py
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Add ParserState class for better handling of cycles.py state
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2020-10-05 20:42:59 +02:00 |