armory/blender/arm/logicnode/miscellaneous/LN_set_debug_console_settings.py
2021-08-19 21:59:52 +02:00

25 lines
934 B
Python

from arm.logicnode.arm_nodes import *
class SetDebugConsoleSettings(ArmLogicTreeNode):
"""Sets the debug console settings."""
bl_idname = 'LNSetDebugConsoleSettings'
bl_label = 'Set Debug Console Settings'
arm_version = 1
property0: HaxeEnumProperty(
'property0',
items = [('left', 'Anchor Left', 'Anchor debug console in the top left'),
('center', 'Anchor Center', 'Anchor debug console in the top center'),
('right', 'Anchor Right', 'Anchor the debug console in the top right')],
name='', default='right')
def arm_init(self, context):
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmBoolSocket', 'Visible')
self.add_input('ArmFloatSocket', 'Scale', default_value=1.0)
self.add_output('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')