armory/Sources/Shaders/shadow_map_AlphaTest.frag.glsl
2015-12-05 14:52:31 +01:00

20 lines
395 B
GLSL

#define _AlphaTest
//--------------------------------------------------------
#ifdef GL_ES
precision mediump float;
#endif
#ifdef _NormalMapping
#define _Texturing
#endif
varying vec4 position;
void kore() {
float normalizedDistance = position.z / position.w;
normalizedDistance += 0.005;
gl_FragColor = vec4(normalizedDistance, normalizedDistance, normalizedDistance, 1.0);
}