12 lines
175 B
GLSL
12 lines
175 B
GLSL
#version 450
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#define _EnvCol
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#define _SSAO
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#define _SMAA
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in vec3 pos;
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in vec3 nor;
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uniform mat4 LWVP;
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void main() {
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vec4 spos = vec4(pos, 1.0);
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gl_Position = LWVP * spos;
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}
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