armory/tools/ci/build/compiled/ShaderRaws/Material/Material_shadowmap.vert.glsl
Lubos Lenco ced0713a20 CI data
2017-01-03 16:26:19 +01:00

12 lines
175 B
GLSL

#version 450
#define _EnvCol
#define _SSAO
#define _SMAA
in vec3 pos;
in vec3 nor;
uniform mat4 LWVP;
void main() {
vec4 spos = vec4(pos, 1.0);
gl_Position = LWVP * spos;
}