23 lines
765 B
GLSL
23 lines
765 B
GLSL
#ifndef _COMPILED_GLSL_
|
|
#define _COMPILED_GLSL_
|
|
const float PI = 3.1415926535;
|
|
const float PI2 = PI * 2.0;
|
|
const vec2 cameraPlane = vec2(0.1, 200.0);
|
|
const vec2 shadowmapSize = vec2(2048, 2048);
|
|
const float ssaoSize = 0.12;
|
|
const float ssaoStrength = 0.25;
|
|
const float ssaoTextureScale = 1.0;
|
|
const float bloomThreshold = 20.0;
|
|
const float bloomStrength = 0.5;
|
|
const float bloomRadius = 0.5;
|
|
const float motionBlurIntensity = 1.0;
|
|
const float ssrRayStep = 0.04;
|
|
const float ssrMinRayStep = 0.05;
|
|
const float ssrSearchDist = 5.0;
|
|
const float ssrFalloffExp = 5.0;
|
|
const float ssrJitter = 0.6;
|
|
const float ssrTextureScale = 1.0;
|
|
const float volumAirTurbidity = 1.0;
|
|
const vec3 volumAirColor = vec3(1.0, 1.0, 1.0);
|
|
const int skinMaxBones = 50;
|
|
#endif // _COMPILED_GLSL_ |