20 lines
243 B
GLSL
20 lines
243 B
GLSL
#version 450
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#define _EnvCol
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#define _SSAO
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#define _SMAA
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#ifdef GL_ES
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precision highp float;
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#endif
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uniform mat4 LVWVP;
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in vec3 pos;
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out vec4 wvpposition;
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void main() {
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wvpposition = LVWVP * vec4(pos, 1.0);
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gl_Position = wvpposition;
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}
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