armory/tools/ci/build/compiled/Shaders/deferred_light/deferred_light_EnvCol_SSAO_SMAA.vert.glsl
Lubos Lenco ced0713a20 CI data
2017-01-03 16:26:19 +01:00

20 lines
243 B
GLSL

#version 450
#define _EnvCol
#define _SSAO
#define _SMAA
#ifdef GL_ES
precision highp float;
#endif
uniform mat4 LVWVP;
in vec3 pos;
out vec4 wvpposition;
void main() {
wvpposition = LVWVP * vec4(pos, 1.0);
gl_Position = wvpposition;
}