armory/tools/ci/build/compiled/Shaders/smaa_neighborhood_blend/smaa_neighborhood_blend_EnvCol_SSAO_SMAA.vert.glsl
Lubos Lenco ced0713a20 CI data
2017-01-03 16:26:19 +01:00

29 lines
538 B
GLSL

#version 450
#define _EnvCol
#define _SSAO
#define _SMAA
#ifdef GL_ES
precision highp float;
#endif
in vec2 pos;
uniform vec2 screenSizeInv;
out vec2 texCoord;
out vec4 offset;
void main() {
// Scale vertex attribute to [0-1] range
const vec2 madd = vec2(0.5, 0.5);
texCoord = pos.xy * madd + madd;
// Neighborhood Blending Vertex Shader
//void SMAANeighborhoodBlendingVS(vec2 texcoord, out vec4 offset) {
offset = screenSizeInv.xyxy * vec4(1.0, 0.0, 0.0, 1.0) + texCoord.xyxy;
//}
gl_Position = vec4(pos.xy, 0.0, 1.0);
}