armory/blender/arm/material
2020-05-10 10:46:12 +02:00
..
__init__.py Move py sources to arm package 2017-03-15 12:30:14 +01:00
cycles.py Fix compilation for multiple mapping nodes 2020-04-27 09:23:02 +02:00
cycles_functions.py Fix for Fragment 2020-03-21 13:02:12 +01:00
make.py Corrected missing 'tex' and 'tex1' for custom materials/shaders 2020-05-02 08:23:15 -05:00
make_attrib.py Force gpu particles 2019-04-06 14:30:11 +02:00
make_cluster.py More shader fixes 2019-02-01 17:33:22 +01:00
make_decal.py Improve packing 2019-07-07 22:02:07 +02:00
make_depth.py Force gpu particles 2019-04-06 14:30:11 +02:00
make_finalize.py Fix for other dimensions as well 2020-03-19 12:08:56 +01:00
make_inst.py Fix lod generation 2019-01-08 22:49:21 +01:00
make_mesh.py Allow multiple color attachment formats 2020-05-10 10:46:12 +02:00
make_overlay.py Blend and alpha test for overlays pass 2019-05-19 15:24:46 +02:00
make_particle.py Force gpu particles 2019-04-06 14:30:11 +02:00
make_shader.py Add single-data-file exporter option 2019-05-14 11:43:41 +02:00
make_skin.py Force gpu skinning 2019-04-06 14:13:38 +02:00
make_tess.py More shader write fixes 2018-03-27 10:10:12 +02:00
make_transluc.py Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
make_voxel.py Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
mat_batch.py New cache 2018-12-19 20:10:34 +01:00
mat_state.py Improve skinning 2017-10-10 09:57:23 +02:00
mat_utils.py Principled update 2019-06-03 11:04:52 +02:00
shader.py Allow multiple color attachment formats 2020-05-10 10:46:12 +02:00