186 lines
9.1 KiB
Python
186 lines
9.1 KiB
Python
from arm.logicnode.arm_nodes import *
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class QuaternionMathNode(ArmLogicTreeNode):
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"""Mathematical operations on quaternions."""
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bl_idname = 'LNQuaternionMathNode'
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bl_label = 'Quaternion Math'
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arm_section = 'quaternions'
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arm_version = 1
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def get_bool(self):
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return self.get('property1', False)
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def set_bool(self, value):
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self['property1'] = value
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if value:
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if ((self.property0 == 'Module') or (self.property0 == 'DotProduct') or (self.property0 == 'ToAxisAngle')) and (len(self.outputs) > 1):
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self.outputs.remove(self.outputs.values()[-1]) # Module/DotProduct/ToAxisAngle
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self.add_output('NodeSocketFloat', 'X') # Result X
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self.add_output('NodeSocketFloat', 'Y') # Result Y
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self.add_output('NodeSocketFloat', 'Z') # Result Z
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self.add_output('NodeSocketFloat', 'W') # Result W
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if (self.property0 == 'Module'):
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self.add_output('NodeSocketFloat', 'Module') # Module
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if (self.property0 == 'DotProduct'):
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self.add_output('NodeSocketFloat', 'Scalar') # DotProduct
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if (self.property0 == 'ToAxisAngle'):
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self.add_output('NodeSocketFloat', 'To Axis Angle') # ToAxisAngle
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else:
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if ((self.property0 == 'Module') or (self.property0 == 'DotProduct') or (self.property0 == 'ToAxisAngle')) and (len(self.outputs) > 1):
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self.outputs.remove(self.outputs.values()[-1]) # Module/DotProduct/ToAxisAngle
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# Remove X, Y, Z, W
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for i in range(4):
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if len(self.outputs) > 1:
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self.outputs.remove(self.outputs.values()[-1])
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else:
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break
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if (self.property0 == 'Module'):
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self.add_output('NodeSocketFloat', 'Module') # Module
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if (self.property0 == 'DotProduct'):
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self.add_output('NodeSocketFloat', 'Scalar') # DotProduct
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if (self.property0 == 'ToAxisAngle'):
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self.add_output('NodeSocketFloat', 'To Axis Angle') # ToAxisAngle
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property1: HaxeBoolProperty('property1', name='Separator Out', default=False, set=set_bool, get=get_bool)
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@staticmethod
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def get_enum_id_value(obj, prop_name, value):
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return obj.bl_rna.properties[prop_name].enum_items[value].identifier
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@staticmethod
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def get_count_in(operation_name):
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return {
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'Add': 0,
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'Subtract': 0,
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'DotProduct': 0,
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'Multiply': 0,
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'MultiplyFloats': 0,
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'Module': 1,
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'Normalize': 1,
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'GetEuler': 1,
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'FromTo': 2,
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'FromMat': 2,
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'FromRotationMat': 2,
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'ToAxisAngle': 2,
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'Lerp': 3,
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'Slerp': 3,
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'FromAxisAngle': 3,
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'FromEuler': 3
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}.get(operation_name, 0)
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def get_enum(self):
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return self.get('property0', 0)
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def set_enum(self, value):
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# Checking the selection of another operation
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select_current = self.get_enum_id_value(self, 'property0', value)
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select_prev = self.property0
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if select_prev != select_current:
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# Remove
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count = 0
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if ((select_prev == 'Add') or (select_prev == 'Subtract') or (select_prev == 'Multiply') or (select_prev == 'DotProduct')) and ((select_current == 'Add') or (select_current == 'Subtract') or (select_current == 'Multiply') or (select_current == 'DotProduct')) or (((select_current == 'Lerp') or (select_current == 'Slerp')) and ((select_prev == 'Lerp') or (select_prev == 'Slerp'))):
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count = len(self.inputs)
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while (len(self.inputs) > count):
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self.inputs.remove(self.inputs.values()[-1])
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if (select_prev == 'DotProduct') or (select_prev == 'ToAxisAngle') or (select_prev == 'Module'):
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self.outputs.remove(self.outputs.values()[-1])
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# Many arguments: Add, Subtract, DotProduct, Multiply, MultiplyFloat
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if (self.get_count_in(select_current) == 0):
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if (select_current == "MultiplyFloats"):
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self.add_input('NodeSocketVector', 'Quaternion ' + str(len(self.inputs)))
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self.add_input('NodeSocketFloat', 'Value ' + str(len(self.inputs)))
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else:
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while (len(self.inputs) < 2):
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self.add_input('NodeSocketVector', 'Quaternion ' + str(len(self.inputs)))
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if (select_current == 'DotProduct'):
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self.add_output('NodeSocketFloat', 'Scalar')
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# 3 arguments: Lerp, Slerp, FromAxisAngle, FromEuler
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if (self.get_count_in(select_current) == 3):
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if (select_current == 'Lerp') or (select_current == 'Slerp'):
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while (len(self.inputs) < 3):
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self.add_input('NodeSocketVector', 'From')
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self.add_input('NodeSocketVector', 'To')
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self.add_input('NodeSocketFloat', 'T')
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if (select_current == 'FromAxisAngle'):
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self.add_input('NodeSocketVector', 'Quaternion')
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self.add_input('NodeSocketVector', 'Axis')
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self.add_input('NodeSocketFloat', 'Angle')
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if (select_current == 'FromEuler'):
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self.add_input('NodeSocketFloat', 'X')
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self.add_input('NodeSocketFloat', 'Y')
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self.add_input('NodeSocketFloat', 'Z')
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# 2 arguments: FromTo, FromMat, FromRotationMat, ToAxisAngle
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if (self.get_count_in(select_current) == 2):
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if (select_current == 'FromTo'):
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self.add_input('NodeSocketVector', 'Vector ' + str(len(self.inputs)))
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self.add_input('NodeSocketVector', 'Vector ' + str(len(self.inputs)))
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if (select_current == 'FromMat') or (select_current == 'FromRotationMat'):
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self.add_input('NodeSocketVector', 'Quaternion')
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self.add_input('NodeSocketShader', 'Matrix')
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if (select_current == 'ToAxisAngle'):
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self.add_input('NodeSocketVector', 'Quaternion')
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self.add_input('NodeSocketVector', 'Axis')
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self.add_output('NodeSocketFloat', 'Angle')
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# 1 argument: Module, Normalize, GetEuler
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if (self.get_count_in(select_current) == 1):
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self.add_input('NodeSocketVector', 'Quaternion')
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if (select_current == 'Module'):
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self.add_output('NodeSocketFloat', 'Module')
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self['property0'] = value
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property0: HaxeEnumProperty(
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'property0',
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items = [('Add', 'Add', 'Add'),
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('Subtract', 'Subtract', 'Subtract'),
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('DotProduct', 'Dot Product', 'Dot Product'),
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('Multiply', 'Multiply', 'Multiply'),
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('MultiplyFloats', 'Multiply (Floats)', 'Multiply (Floats)'),
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('Module', 'Module', 'Module'),
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('Normalize', 'Normalize', 'Normalize'),
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('Lerp', 'Lerp', 'Linearly interpolate'),
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('Slerp', 'Slerp', 'Spherical linear interpolation'),
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('FromTo', 'From To', 'From To'),
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('FromMat', 'From Mat', 'From Mat'),
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('FromRotationMat', 'From Rotation Mat', 'From Rotation Mat'),
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('ToAxisAngle', 'To Axis Angle', 'To Axis Angle'),
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('FromAxisAngle', 'From Axis Angle', 'From Axis Angle'),
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('FromEuler', 'From Euler', 'From Euler'),
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('GetEuler', 'To Euler', 'To Euler')],
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name='', default='Add', set=set_enum, get=get_enum)
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def __init__(self):
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array_nodes[str(id(self))] = self
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def init(self, context):
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super(QuaternionMathNode, self).init(context)
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self.add_input('NodeSocketVector', 'Quaternion 0', default_value=[0.0, 0.0, 0.0])
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self.add_input('NodeSocketVector', 'Quaternion 1', default_value=[0.0, 0.0, 0.0])
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self.add_output('NodeSocketVector', 'Result')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property1') # Separator Out
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layout.prop(self, 'property0') # Operation
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# Buttons
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if (self.get_count_in(self.property0) == 0):
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row = layout.row(align=True)
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column = row.column(align=True)
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op = column.operator('arm.node_add_input', text='Add Value', icon='PLUS', emboss=True)
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op.node_index = str(id(self))
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if (self.property0 == 'Add') or (self.property0 == 'Subtract') or (self.property0 == 'Multiply') or (self.property0 == 'DotProduct'):
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op.name_format = 'Quaternion {0}'
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else:
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op.name_format = 'Value {0}'
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if (self.property0 == "MultiplyFloats"):
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op.socket_type = 'NodeSocketFloat'
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else:
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op.socket_type = 'NodeSocketVector'
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column = row.column(align=True)
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op = column.operator('arm.node_remove_input', text='', icon='X', emboss=True)
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op.node_index = str(id(self))
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if len(self.inputs) == 2:
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column.enabled = False
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