armory/blender/arm/logicnode/object/LN_get_object_visible.py
2020-11-17 12:01:15 -03:00

20 lines
638 B
Python

from arm.logicnode.arm_nodes import *
class GetVisibleNode(ArmLogicTreeNode):
"""Returns whether the given object or its visual components are
visible.
@seeNode Set Object Visible"""
bl_idname = 'LNGetVisibleNode'
bl_label = 'Get Object Visible'
arm_section = 'props'
arm_version = 1
def init(self, context):
super(GetVisibleNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Object')
self.add_output('NodeSocketBool', 'Is Object Visible')
self.add_output('NodeSocketBool', 'Is Mesh Visible')
self.add_output('NodeSocketBool', 'Is Shadow Visible')