armory/blender/arm/logicnode/physics/LN_volume_trigger.py
2021-07-03 19:45:05 +02:00

31 lines
1.1 KiB
Python

from arm.logicnode.arm_nodes import *
class VolumeTriggerNode(ArmLogicTreeNode):
"""Returns `true` if the given rigid body enters, overlaps or leaves the
given volume trigger.
@input RB: this object is taken as the entering object
@input Trigger: this object is used as the volume trigger
"""
bl_idname = 'LNVolumeTriggerNode'
bl_label = 'Volume Trigger'
arm_section = 'misc'
arm_version = 1
property0: HaxeEnumProperty(
'property0',
items = [('begin', 'Begin', 'The contact between the rigid bodies begins'),
('overlap', 'Overlap', 'The contact between the rigid bodies is happening'),
('end', 'End', 'The contact between the rigid bodies ends')],
name='', default='begin')
def init(self, context):
super(VolumeTriggerNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Object 1')
self.add_input('ArmNodeSocketObject', 'Object 2')
self.add_output('NodeSocketBool', 'Bool')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')