brdf.glsl
Improved light sampling
2018-12-10 17:25:29 +01:00
clusters.glsl
Shadowmap arrays
2018-12-11 23:05:18 +01:00
colorgrading.glsl
Merge in PPM
2020-03-04 17:45:19 +01:00
denoise.glsl
Add denoise shader
2019-12-02 14:34:56 +01:00
dof.glsl
Merge in PPM
2020-03-04 17:45:19 +01:00
filters.glsl
Fix resolve pass
2019-04-16 13:30:35 +02:00
gbuffer.glsl
Fix packing inline
2019-07-14 16:45:34 +02:00
ies.glsl
Crude ies lamp support
2017-08-17 14:37:04 +02:00
light.glsl
Fix ssrs
2019-05-30 20:22:57 +02:00
light_mobile.glsl
Shadow fixes
2019-01-09 21:25:09 +01:00
ltc.glsl
Cleanup ltc
2019-02-26 23:35:00 +01:00
mapping.glsl
Fix support for box/triplanar mapping
2020-03-14 23:44:15 -03:00
math.glsl
Cleanup
2018-12-09 19:27:11 +01:00
normals.glsl
Rename abs to world for clarity
2017-07-14 11:43:12 +02:00
shadows.glsl
Cleanup
2019-05-19 15:23:56 +02:00
shirr.glsl
Envmap fixes
2017-09-20 18:35:37 +02:00
skinning.glsl
Cascaded shadows
2017-11-15 13:34:51 +01:00
ssrs.glsl
Fix ssrs
2019-05-30 20:22:57 +02:00
sss.glsl
Transluc + sss fixes
2019-01-24 12:47:51 +01:00
tonemap.glsl
More tonemapping
2017-02-25 00:57:13 +01:00
vr.glsl
Renderer speedup round 2
2017-03-12 17:29:22 +01:00