armory/raw/compositor_pass/compositor_pass.shader.json
2016-05-06 11:13:46 +02:00

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{
"contexts": [
{
"id": "compositor_pass",
"params": [
{
"id": "depth_write",
"value": "true"
},
{
"id": "compare_mode",
"value": "always"
},
{
"id": "cull_mode",
"value": "none"
}
],
"links": [
{
"id": "eye",
"link": "_cameraPosition"
},
{
"id": "eyeLook",
"link": "_cameraLook"
},
{
"id": "light",
"link": "_lightPosition",
"ifdef": ["_LensFlare"]
},
{
"id": "VP",
"link": "_viewProjectionMatrix",
"ifdef": ["_LensFlare"]
},
{
"id": "noise256",
"link": "_noise256"
},
{
"id": "time",
"link": "_time"
}
],
"texture_params": [],
"vertex_shader": "compositor_pass.vert.glsl",
"fragment_shader": "compositor_pass.frag.glsl"
}
]
}