armory/Shaders/include/pass.frag.glsl
2016-10-17 17:39:40 +02:00

15 lines
176 B
GLSL

#version 450
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D tex;
in vec2 texCoord;
out vec4 fragColor;
void main() {
fragColor = texture(tex, texCoord);
}