52 lines
1.4 KiB
Python
Executable file
52 lines
1.4 KiB
Python
Executable file
import bpy
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from bpy.types import Menu, Panel, UIList
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from bpy.props import *
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class ArmoryGenerateNavmeshButton(bpy.types.Operator):
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'''Generate navmesh from selected meshes'''
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bl_idname = 'arm.generate_navmesh'
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bl_label = 'Generate Navmesh'
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def execute(self, context):
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obj = context.active_object
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if obj == None or obj.type != 'MESH':
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return{'CANCELLED'}
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# TODO: build tilecache here
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# Navmesh trait
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obj.my_traitlist.add()
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obj.my_traitlist[-1].type_prop = 'Bundled Script'
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obj.my_traitlist[-1].class_name_prop = 'NavMesh'
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# For visualization
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bpy.ops.mesh.navmesh_make('EXEC_DEFAULT')
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obj = context.active_object
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obj.hide_render = True
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obj.game_export = False
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return{'FINISHED'}
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class SceneNavigationPropsPanel(bpy.types.Panel):
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bl_label = "Armory Navigation"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "scene"
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def draw(self, context):
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layout = self.layout
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scene = bpy.context.scene
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if scene == None:
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return
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layout.operator("arm.generate_navmesh")
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def register():
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bpy.utils.register_class(ArmoryGenerateNavmeshButton)
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bpy.utils.register_class(SceneNavigationPropsPanel)
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def unregister():
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bpy.utils.unregister_class(ArmoryGenerateNavmeshButton)
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bpy.utils.unregister_class(SceneNavigationPropsPanel)
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