armory/blender/arm/logicnode/transform/LN_look_at.py
niacdoial bd67667a6e Added node replacement routines for previous commits
(and fixed a couple bugs along the way)
2021-08-12 20:58:35 +02:00

48 lines
1.6 KiB
Python

from arm.logicnode.arm_nodes import *
class LookAtNode(ArmLogicTreeNode):
"""Returns *a* rotation that makes something look away from X,Y or Z, and instead look in the 'from->to' direction"""
bl_idname = 'LNLookAtNode'
bl_label = 'Look At'
arm_section = 'rotation'
arm_version = 2
property0: EnumProperty(
items = [('X', ' X', 'X'),
('-X', '-X', '-X'),
('Y', ' Y', 'Y'),
('-Y', '-Y', '-Y'),
('Z', ' Z', 'Z'),
('-Z', '-Z', '-Z')],
name='With', default='Z')
def init(self, context):
super(LookAtNode, self).init(context)
self.add_input('NodeSocketVector', 'From Location')
self.add_input('NodeSocketVector', 'To Location')
self.add_output('ArmNodeSocketRotation', 'Rotation')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.arm_version not in (0, 1):
raise LookupError()
# transition from version 1 to version 2: make rotations their own sockets
# this transition is a mess, I know.
newself = self.id_data.nodes.new('LNLookAtNode')
converter = self.id_data.nodes.new('LNSeparateRotationNode')
self.id_data.links.new(newself.outputs[0], converter.inputs[0])
converter.property0 = 'EulerAngles'
converter.property1 = 'Rad'
converter.property2 = 'XZY'
for link in self.outputs[0].links:
self.id_data.links.new(converter.outputs[0], link.to_socket)
return [newself, converter]