armory/blender/arm/logicnode/transform/LN_rotate_object.py
niacdoial bd67667a6e Added node replacement routines for previous commits
(and fixed a couple bugs along the way)
2021-08-12 20:58:35 +02:00

80 lines
3 KiB
Python

from arm.logicnode.arm_nodes import *
from arm.logicnode.arm_sockets import ArmRotationSocket as Rotation
class RotateObjectNode(ArmLogicTreeNode):
"""Rotates the given object."""
bl_idname = 'LNRotateObjectNode'
bl_label = 'Rotate Object'
arm_section = 'rotation'
arm_version = 2
def init(self, context):
super().init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('ArmNodeSocketRotation', 'Rotation')
self.add_output('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
property0: EnumProperty(
items = [('Local', 'Local F.O.R.', 'Frame of reference oriented with the object'),
('Global', 'Global/Parent F.O.R.',
'Frame of reference oriented with the object\'s parent or the world')],
name='', default='Local')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.arm_version not in (0, 1):
raise LookupError()
# transition from version 1 to version 2: make rotations their own sockets
# this transition is a mess, I know.
newself = self.id_data.nodes.new('LNRotateObjectNode')
inputnode = self.id_data.nodes.new('LNRotationNode')
self.id_data.links.new(inputnode.outputs[0], newself.inputs[2])
newself.inputs[1].default_value_raw = self.inputs[1].default_value_raw
inputnode.inputs[0].default_value = self.inputs[2].default_value
inputnode.inputs[1].default_value = self.inputs[3].default_value
if len(self.inputs[0].links) >0:
self.id_data.links.new(self.inputs[0].links[0].from_socket, newself.inputs[0])
if len(self.inputs[1].links) >0:
self.id_data.links.new(self.inputs[1].links[0].from_socket, newself.inputs[1])
if len(self.inputs[2].links) >0:
self.id_data.links.new(self.inputs[2].links[0].from_socket, inputnode.inputs[0])
if len(self.inputs[3].links) >0:
self.id_data.links.new(self.inputs[3].links[0].from_socket, inputnode.inputs[1])
# first, convert the default value
if self.property0 == 'Quaternion':
inputnode.property0 = 'Quaternion'
elif self.property0 == 'Euler Angles':
inputnode.property0 = 'EulerAngles'
inputnode.property1 = 'Rad'
inputnode.property2 = 'XZY' # legacy order
else: # starts with "Angle Axies"
inputnode.property0 = 'AxisAngle'
if 'Degrees' in self.property0:
inputnode.property1 = 'Deg'
else:
inputnode.property1 = 'Rad'
quat = Rotation.convert_to_quaternion(
self.inputs[2].default_value,
self.inputs[3].default_value,
inputnode.property0,
inputnode.property1,
inputnode.property2
)
newself.inputs[2].default_value_raw = quat
return [newself, inputnode]