brdf.glsl
|
Improved light sampling
|
2018-12-10 17:25:29 +01:00 |
clusters.glsl
|
Shadowmap arrays
|
2018-12-11 23:05:18 +01:00 |
dof.glsl
|
Faster
|
2018-12-06 15:23:08 +01:00 |
filters.glsl
|
Fix resolve pass
|
2019-04-16 13:30:35 +02:00 |
gbuffer.glsl
|
Transluc + sss fixes
|
2019-01-24 12:47:51 +01:00 |
ies.glsl
|
Crude ies lamp support
|
2017-08-17 14:37:04 +02:00 |
light.glsl
|
Fix ssrs
|
2019-05-30 20:22:57 +02:00 |
light_mobile.glsl
|
Shadow fixes
|
2019-01-09 21:25:09 +01:00 |
ltc.glsl
|
Cleanup ltc
|
2019-02-26 23:35:00 +01:00 |
math.glsl
|
Cleanup
|
2018-12-09 19:27:11 +01:00 |
normals.glsl
|
Rename abs to world for clarity
|
2017-07-14 11:43:12 +02:00 |
shadows.glsl
|
Cleanup
|
2019-05-19 15:23:56 +02:00 |
shirr.glsl
|
Envmap fixes
|
2017-09-20 18:35:37 +02:00 |
skinning.glsl
|
Cascaded shadows
|
2017-11-15 13:34:51 +01:00 |
ssrs.glsl
|
Fix ssrs
|
2019-05-30 20:22:57 +02:00 |
sss.glsl
|
Transluc + sss fixes
|
2019-01-24 12:47:51 +01:00 |
tonemap.glsl
|
More tonemapping
|
2017-02-25 00:57:13 +01:00 |
vr.glsl
|
Renderer speedup round 2
|
2017-03-12 17:29:22 +01:00 |