brdf.glsl
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Improve restricted materials
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2017-09-09 13:46:32 +02:00 |
clusters.glsl
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Merge clustered rendeder - wip, unstable
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2018-11-22 11:08:03 +01:00 |
conetrace.glsl
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Cleanup
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2018-11-19 15:41:26 +01:00 |
dof.glsl
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Add Khamake Threads option for faster builds
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2018-08-30 15:42:25 +02:00 |
filters.glsl
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Super-sampling resolve
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2017-04-26 17:37:30 +02:00 |
gbuffer.glsl
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Improve float pack
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2018-05-26 16:39:10 +02:00 |
ies.glsl
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Crude ies lamp support
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2017-08-17 14:37:04 +02:00 |
imageatomic.glsl
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Atomic ops for voxels
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2017-08-03 14:01:04 +02:00 |
math.glsl
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Merge clustered rendeder - wip, unstable
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2018-11-22 11:08:03 +01:00 |
normals.glsl
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Rename abs to world for clarity
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2017-07-14 11:43:12 +02:00 |
shadows.glsl
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Cubemap bias test
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2018-11-15 16:55:34 +01:00 |
shirr.glsl
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Envmap fixes
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2017-09-20 18:35:37 +02:00 |
skinning.glsl
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Cascaded shadows
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2017-11-15 13:34:51 +01:00 |
skinning_mat.glsl
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Cascaded shadows
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2017-11-15 13:34:51 +01:00 |
ssrs.glsl
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Shader include fixes
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2017-12-15 12:52:58 +01:00 |
sss.glsl
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Shader include fixes
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2017-12-15 12:52:58 +01:00 |
tonemap.glsl
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More tonemapping
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2017-02-25 00:57:13 +01:00 |
vr.glsl
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Renderer speedup round 2
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2017-03-12 17:29:22 +01:00 |