armory/blender/arm/logicnode/physics_on_contact_array.py
2020-08-07 14:03:29 -03:00

26 lines
827 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class OnContactArrayNode(Node, ArmLogicTreeNode):
'''On contact array node'''
bl_idname = 'LNOnContactArrayNode'
bl_label = 'On Contact Array'
bl_icon = 'NONE'
property0: EnumProperty(
items = [('Begin', 'Begin', 'Begin'),
('End', 'End', 'End'),
('Overlap', 'Overlap', 'Overlap')],
name='', default='Begin')
def init(self, context):
self.inputs.new('ArmNodeSocketObject', 'Object 1')
self.inputs.new('ArmNodeSocketArray', 'Objects')
self.outputs.new('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(OnContactArrayNode, category='Physics')